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View Full Version : 3DMark 2000 scores (another 3dmark rant...hehe)


DuronManiac
06-09-01, 04:56 AM
So far I have got these scores in 3DMark 2000 (3746), can I do better other than have you say "Get a betta card dude!"?

The card is MX200 based, so the scores explain it, I just want to know how to get better scores with that same card.

VC: GeForce2 MX200 (64-bit 60ns 166Mhz SDR 32MB type)
Core at 200Mhz, memory @ 192Mhz

Drivers: DirectX 8a with Detonator 12.60 drivers, VIA 4.05C 4x/133 driver in turbo mode.

Settings: Sideband addressing, Fastwrites, Buffering, 4x AGP active.

Now what to do?

DuronManiac
06-09-01, 05:02 AM
This was my last post on the subject:
http://forums.overclockers.ws/forums/UltraBoard.cgi?action=Read&BID=6&TID=5597&SID=101265

most deaf
06-09-01, 11:23 AM
get the 7.49 drivers, they are the best by far

DuronManiac
06-09-01, 08:01 PM
what the hell are you talking about? there is no such 7.49 version and guru3d has every version of the drivers on their site!

Akumu X
06-10-01, 01:37 AM
lol

Morphoius
06-12-01, 10:33 PM
Oh, better go with the 12.80 drivers then. they work wonders.

Me
06-12-01, 11:37 PM
DuronManiac (Jun 09, 2001 04:56 a.m.):
So far I have got these scores in 3DMark 2000 (3746), can I do better other than have you say "Get a betta card dude!"?

The card is MX200 based, so the scores explain it, I just want to know how to get better scores with that same card.

VC: GeForce2 MX200 (64-bit 60ns 166Mhz SDR 32MB type)
Core at 200Mhz, memory @ 192Mhz
I get 3600 with my overclocked voodoo 3 and my card woops the kyro 2 64meg and that card get 4600 in 3d2000. In games like unreal t and quake , direct 3d and opengl stinks

Drivers: DirectX 8a with Detonator 12.60 drivers, VIA 4.05C 4x/133 driver in turbo mode.

Settings: Sideband addressing, Fastwrites, Buffering, 4x AGP active.

Now what to do?

Akumu X
06-14-01, 06:50 PM
Morphoius (Jun 12, 2001 10:33 p.m.):
Oh, better go with the 12.80 drivers then. they work wonders.

lol 12.80 drivers he says....LOL