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View Full Version : i got a theory on sniper selection in aa


phantom punisher
08-07-02, 01:13 PM
runing my server i noticed that your save game including rifle range score is sent to the server. does anyone have 40/40 and get the sniper gun very often. this time around i sent my first score of 36 to the server(1 try for both carectors:)) and i hardly ever get the sniper no matter what my score/roe/rank is. meaning to say ive gone 22kills 3deaths 0roe and been sgt and still not gotten the sniper rifle when i select it.

FoldingAddict
08-07-02, 01:34 PM
It doesn't matter how much ROE you have or you amount of kills or even how well you did in M16 qualification. I’m getting really annoyed with the weapon selection engine in this game. I was just in HQ_Raid, and I kept selecting M16A2 but lo and behold the stupid thing only ever gave me the M249 Saw.:mad: And as you might know, the M249 is probably the absolute worst thing to have on that map. I have also got the M24 Sniper Rifle without even asking for it in “Insurgent Camp”, I don’t know why I can ask for a standard weapon and get a “special” one instead.:confused:

john240sx
08-07-02, 02:41 PM
the way AA gives you the guns is when you select it your put in que for it. when you get the sniper, if you kill atleast one of the opfor then you will get it again the next round. that only lasts for 3 rounds then the next person gets it. thats why you never get it when you pick it, you have to wait for your turn.

phantom punisher
08-07-02, 03:33 PM
thats still not the answer cause ive gotten it and killed four people than lost it the next round. also people join and get it their first round. folding addict was picking the m16 and getting the saw. there should have been no que for a m16. theres soposed to by radom elimiment to the selection but im thinking its nearly all random and the selection procces is part of the bugs. but oh well its the best game out right now for fps. i cant even go back to half life it just looks too fake

FoldingAddict
08-07-02, 03:52 PM
lol Phantom, I was just in your server! I think you must have been browsing the forums or something because lag was above 1000 for everyone.

Ottoman
08-07-02, 05:24 PM
I'm not a big fan, tho I play it once in a while...

the maps are all dark, I can never make out who's who

and both teams uniforms look very alike most the time too


and the damage system?? when u get shot, it doesn't affect your aim, and u can shoot someone and they can still be running full speed!

lack of blood bothers me too...

but I like the fact that u hafta use iron sights and such...

and I prefer CS'ses money system, u get rewarded for playing well,

and then u can get any gun u want

FoldingAddict
08-07-02, 06:03 PM
Originally posted by Ottoman
I'm not a big fan, tho I play it once in a while...

the maps are all dark, I can never make out who's who

and both teams uniforms look very alike most the time too


and the damage system?? when u get shot, it doesn't affect your aim, and u can shoot someone and they can still be running full speed!

lack of blood bothers me too...

but I like the fact that u hafta use iron sights and such...

and I prefer CS'ses money system, u get rewarded for playing well,

and then u can get any gun u want

This has been said before but I’ll say it again. THIS ISN’T COUNTER STRIKE!
Only servers using the miles system allow you to run full speed even when you’re almost dead. On maps like “Pipeline” and “Insurgent Camp” where you use real bullets, getting hit in the leg slows you down to crouch speed even when standing.

Each teams uniforms are very different I think. People on your team have backpacks, which is very easy to see even in darkness. In “Insurgent Camp” the enemy actually wears turbans and look like Arabs, while people on your team where camo, have backpacks, and use completely different guns.

There is blood, it’s just not overdone like in Quake 3 or Unreal, I can’t say CS because I have never seen CS close enough to remember whether there is much blood.

From what I have heard, Counter Strikes money system is good, but this game is portraying what privates and sergeants go through in the army, and so far it portrays that very well. Instead of buying guns, you qualify for them. Instead of running around like a “lone wolf” you work together as a team.

Counter Strike and America’s Army are very different in a lot of ways. Counter Strike was designed to appeal to people that like Unreal, but want more realism. America’s Army was designed to accurately portray army operations. Key word, *accurately*! They are trying to make this game as close to real life as possible. So, it’s a pretty good bet that if you were to join the army, and then do one of their MILES war games with lasers, you would probably find that the real life war game was very similar to the computer game.

I’m getting pretty tired of people whining about how the game has bugs, or the game is too hard or even too easy. It’s a *NEW* *FREE* game! I’m very happy with it considering I didn’t have to pay a red cent. I spent 5000 red cents for Medal of Honor: Allied Assault, and I’m nowhere near as happy with it as I am with the *FREE* America’s Army game. Granted, they are very different games, but still I bought MOH:AA to have a semi realistic WWII sim, but it’s not even SEMI realistic. It’s just Quake without the overpowered weapons.

I’m not trying to flame anyone specifically, I’m just tired of people expecting this game to be everything they want. On the one hand, they say aww it’s free its crap I’m uninstalling it. And on the other, they say it’s not this, it’s not that. Like it for what it is! The bugs will be worked out, just give it more time. I would say it works 1000x better than it did on its first day. Which seems very impressive to me considering it’s still less than 1 month old.

My posts seem to be long these days, oops sorry.;)

Ottoman
08-07-02, 06:46 PM
realism granted...

then why does it take soo many shots to kill someone??

and in a platoon can there not be more than one sniper??

and can't a person run and fire?? granted not accurate but u can spray and pray nonetheless for cover fire...

miles system is understandable, then why are there grenades?? are there MILES grenades??

doesn't the military use M4a1's? not M16's left over from vietnam?


Mohaa and rtcw sucked IMO, DoD was better than any of those...


u sound like an endorsed commercial

FoldingAddict
08-07-02, 07:07 PM
Originally posted by Ottoman
realism granted...

then why does it take soo many shots to kill someone??

and in a platoon can there not be more than one sniper??

and can't a person run and fire?? granted not accurate but u can spray and pray nonetheless for cover fire...

miles system is understandable, then why are there grenades?? are there MILES grenades??

doesn't the military use M4a1's? not M16's left over from vietnam?


Mohaa and rtcw sucked IMO, DoD was better than any of those...


u sound like an endorsed commercial

I can fairly easily kill somebody with 1 or 2 bullets. In MILES games it takes a couple more, sometimes as many as 5.

I don’t know why they limit the number of people that can have the sniper rifle at one time, probably because in real life there isn’t ever more than 1 sniper. I was in a “Insurgent Camp” match the other day, and on my team there were 2 snipers, 1 M82 and 1 M24.

Why can’t people run and fire at the same time? I’m afraid I don’t have an answer for that one. I agree that it seems kind of stupid that you can’t run and fire, except that accuracy would be crap. Actually I wish you could, because then people for a while at least, would try and shoot me off of my hill while they are running.

I’m not sure on whether there are MILES grenades in real life; I have never been in the army before (only 14 years old hehe).

The Army as far as I know uses both the M16 and M4A1. In MILES maps, the M16 is used. In non-MILES maps, the M4A1 is used. I’m not sure why they do it that way, but that is the way they do it.

“u sound like an endorsed commercial” My intension is not to sound like a commercial, I just want to defend this “revolutionary” game that deserves a little more support.

phantom punisher
08-07-02, 08:11 PM
Originally posted by FoldingAddict
lol Phantom, I was just in your server! I think you must have been browsing the forums or something because lag was above 1000 for everyone.
could very well be i was getting stuff done on the net as i ran out the door. and the server was up while i was doing it:)
i played in it once and two people had 200 ish ping but the two others were at 1100-1200. hhaha 123kb/s upstream on flauctuating cable just cant cut it i sopose. net coding isnt finalized im sure so theres still hope for a smal server

Originally posted by Ottoman

...and the damage system?? when u get shot, it doesn't affect your aim, and u can shoot someone and they can still be running full speed!


are you sure you played it for awhile? if you get shot up you cant aim or walk worth poo.

Ottoman
08-08-02, 01:52 AM
[i]
are you sure you played it for awhile? if you get shot up you cant aim or walk worth poo. [/B]


well I have played some..

but the servers are retarded... I can only play the crappy MILES maps most the time... that's prob why it doesn't affect your aim and such

I don't have the foggiest what bridge looks like or insurgence camp... seen HQ raid maybe once...

can't really rate a game that I can't fully play I guess :mad: :mad:

FoldingAddict
08-08-02, 11:10 AM
Originally posted by Ottoman



well I have played some..

but the servers are retarded... I can only play the crappy MILES maps most the time... that's prob why it doesn't affect your aim and such

I don't have the foggiest what bridge looks like or insurgence camp... seen HQ raid maybe once...

can't really rate a game that I can't fully play I guess :mad: :mad:

Are you still using Gamespy or are you using the in-game server browser? I know that with Gamespy I could rarely connect to any server, but with the in-game browser, I can connect to nearly any server out there.

kajj
08-09-02, 03:32 AM
your in-game browser works? with the 1.1 (i think) patch, i see the browser, but it doesn't do anything. i still go in through gamespy.

phantom, have you messed with cheats at all on your server? i looked around the army ops forum and i think i remember reading that they just don't work. i enabled whatever the setting was ("bCheatsEnabled" or something) and tried various console commands, but nothing seemed to work.

FoldingAddict
08-09-02, 10:50 AM
Originally posted by kajj
your in-game browser works? with the 1.1 (i think) patch, i see the browser, but it doesn't do anything. i still go in through gamespy.

phantom, have you messed with cheats at all on your server? i looked around the army ops forum and i think i remember reading that they just don't work. i enabled whatever the setting was ("bCheatsEnabled" or something) and tried various console commands, but nothing seemed to work.

Yea the in-game browser came out in version 1.1.1. When you get into the game make sure that you click on “Report for duty”, then click on “Find online games”. That will pull up the browser, and to see the list you need to click update, it doesn’t automatically display the games for some reason.

Cheats work just fine on servers that have them enabled. You can mess with them by doing the following. Start the game, then go to the console by hitting the “~”. Then type “Open Pipeline.aao” without the quotes. You can pick any map you want but pipeline works the best for this. After it loads the level you will see that you can’t move, that’s why you need to type this command “playerlock 0” inside the console which you opened with the “~”. Now you can move around, but you still don’t have any weapons. Now, again open the console, and type “mpcheats changlecass ***” Where *** is you can type several things. ***= m, ar, g, s, s24, r, rpk, m4a1, ghost. You can’t type all of those at one time so pick one and go. Here is a sample command. “mpcheats changeclass m4a1”. That’s exactly how it should look.

SteenkyBastage
08-09-02, 11:33 AM
Originally posted by Ottoman
realism granted...

doesn't the military use M4a1's? not M16's left over from vietnam?

the M4 is the tactical version of the M16. The M16 is the military version of the AR15.

The A1, A2, etc is the style of certain parts on the weapon (in the M4A1's case, it's the first revision with the original sights/stock, etc)

That being said, the military uses all 3 weapons, ar15, m16, and m4.

The AR15 is mainly military police useage. The original weapon which the other two were built off of, it only fires semi-automatic.

The M16 is the modified version of the AR15, it can fire in 3 shot bursts, fully automatic, and single shot (semi-auto). The standard M16 issues in a 20" barrel version.

The M4 is the tatically modified version of the M16. It has the same firing options, but has many other changes. Standard issue is a collapsable stock (tele stock), Grenade launcher, 14.5" barrel, flash supressor, as well as often having laser sights and/or flashlights. The weapon itself is designed for cqc (close quarter combat) and presently have the Trijicon ACOG (advanced combat optic gunsight) scopes mounted, leaving both scope and iron sights available for use.

The 14.5" barrel on the M4 significantly reduces the speed of the bullet, as well as the long-range accuracy. Altho the M4 will function for longer ranged targets as the M16 does, it is not nearly as effective. Also, the slower speed of the bullet has a major impact on bullet fragmentation, thus leaving the M4 less effective (even when the shot hits the same spot) after a certain distance.

also note:
all 3 weapons fire 5.56 NATO rounds (typically 55gr bullets) in excess of 3200 fps (for the 20" barrel guns). This particular round has a tendancy to pass thru soft tissue such as flesh. Non-lethal blows (nervous system, major organ, etc) will have a tendancy to pass thru the person and do minimal damage (unless the speed of the bullet is optimal for fragmenting inside the person). Unlike the AK47 or other weapons using the 7.62 rounds: which fly at a much slower speed but use a larger bullet... thus helping fragmentation when hitting soft objects such as tissue.

So, for those worrying about taking so many shots to kill someone... that's actually pretty realistic. The smaller faster round will tend to produce a lot more wounds, and less deaths.

The benefit to this (IRL) is that if you kill the enemy, he's out of the fight... but if you wound the enemy, you then take him out, plus the 2 guys that have to haul him off in a stretcher, plus the medic who has to help fix him up.

Now, in a game where it's "play until you die" this has less relevance.

ahhh... hope that cleared a little up. Since this is supposed to be a realistic game.

one last note... I'm one of the people who gripes about the game, cause it wont play right on my system (none of them, in fact). the one that works best has 3/4 of the polygons turn up as transparent and/or sky blue. So I cant actually see much of anything (or sometimes can see targets behind a wall). IMO, this is a game to come check out in 6 months to a year.

FoldingAddict
08-09-02, 12:57 PM
If everything that you said is true then the DEV team really screwed up on the weapons.

kajj
08-09-02, 01:56 PM
steenkyBastage, what do you think about the often bitched about grenade strength? i genereally try and keep myself from complaining about anything in-game (since i do think it's a great one) , but there have been a couple times where (either as a spectator or as a player) i've seen people die from nades that explode pretty far away. now, some people in the game have said "that's real", but i remember one guy saying 5 meters was realistic. what's your take on that?

FoldingAddict, thanks! i'm gonna give all that a try tonight. i've tried the "mpcheats changeclass ..." before but nothing happened. i also tried the one that is supposed to change the view from 1st to 3rd person. but maybe i screwed something up. thanks for the detailed instructions :)

FoldingAddict
08-09-02, 02:06 PM
Originally posted by kajj
steenkyBastage, what do you think about the often bitched about grenade strength? i genereally try and keep myself from complaining about anything in-game (since i do think it's a great one) , but there have been a couple times where (either as a spectator or as a player) i've seen people die from nades that explode pretty far away. now, some people in the game have said "that's real", but i remember one guy saying 5 meters was realistic. what's your take on that?

FoldingAddict, thanks! i'm gonna give all that a try tonight. i've tried the "mpcheats changeclass ..." before but nothing happened. i also tried the one that is supposed to change the view from 1st to 3rd person. but maybe i screwed something up. thanks for the detailed instructions :)

Glad to help you out Kajj.:)

As for grenade strength, I remember reading somewhere that modern frag grenades can injure or kill at as far away as 50 Yards. I so far haven’t noticed any odd grenade kills. I do wish grenades would be taken out of the HQ Raid map, but that probably won’t happen.

kajj
08-09-02, 03:48 PM
i'm sorry, but i just can't get the cheats to work.

server.ini:

[AGP_Gameplay.AGP_GameMultiPlayer]
bRequireAuthorization=false
bMPCheatsEnabled=true


i have the same thing in my armyops.ini as well.

every command i try gives me "Unrecognized Command". any ideas as to why? something else i need to do?

john240sx
08-09-02, 05:32 PM
Originally posted by kajj
i'm sorry, but i just can't get the cheats to work.

server.ini:

[AGP_Gameplay.AGP_GameMultiPlayer]
bRequireAuthorization=false
bMPCheatsEnabled=true


i have the same thing in my armyops.ini as well.

every command i try gives me "Unrecognized Command". any ideas as to why? something else i need to do?

cheats only work on servers that have cheats turned on. i odn't know what your trying them on but i just thought i would say that.

kajj
08-09-02, 05:56 PM
yeah. i've got the server running within my LAN. the settings i posted above are used on that machine. maybe i need to change my armyops.ini file on the box i play on? i didn't think about that.

-- and as a note, when i log into it, the top right corner saysy (Cheats)

phantom punisher
08-09-02, 09:47 PM
Originally posted by FoldingAddict


... I do wish grenades would be taken out of the HQ Raid map, but that probably won’t happen.
yea the grenades changed the game play so much on that map that i dont realy play it anymore. it was my favorite. the first and last time i played it with grenades i was on defence and chucking granades blindly toward the assult spawn at round starts. usualy 2-3 kills on people i never saw. cool i thought, and then ten minutes later, boring i thought.

FoldingAddict
08-09-02, 10:11 PM
Originally posted by kajj
yeah. i've got the server running within my LAN. the settings i posted above are used on that machine. maybe i need to change my armyops.ini file on the box i play on? i didn't think about that.

-- and as a note, when i log into it, the top right corner saysy (Cheats)

I have never tried to run an actual server with cheats enabled. The only way I have been able to use cheats is by opening a map offline and doing it that way.

SteenkyBastage
08-09-02, 11:41 PM
Originally posted by kajj
steenkyBastage, what do you think about the often bitched about grenade strength? i genereally try and keep myself from complaining about anything in-game (since i do think it's a great one) , but there have been a couple times where (either as a spectator or as a player) i've seen people die from nades that explode pretty far away. now, some people in the game have said "that's real", but i remember one guy saying 5 meters was realistic. what's your take on that?

FoldingAddict, thanks! i'm gonna give all that a try tonight. i've tried the "mpcheats changeclass ..." before but nothing happened. i also tried the one that is supposed to change the view from 1st to 3rd person. but maybe i screwed something up. thanks for the detailed instructions :)

well... I'd think a fragmentation grenade can be effective from somewhat longer ranges than the immediate area of effect (direct blast radius), but I'd imagine that it would be more random once you're out of close range.

I am an avid AR15 fan (civilian version of m16), so I know quite a bit about them, but as civilians aren't allowed to actually own/use grenades (to my knowledge, at least)... I dont know a whole lot about them, so I might be way off on my grenade judgement.

I own an AR15, it's pretty cool. Got it set up M4 style with the 16" barrel (cause moron clinton banned shorter assault rifles). I'm really hoping that GWB will let the assault rifle ban sunset for a while so I can get a "real" tactical carbine.

and the sad thing is... since 9/11, the scopes (trijicon ACOG) cost more than the rifle does, due to military demand.

AR15- $750
ACOG- $850 (retail price $1367 :rolleyes: )

phantom punisher
08-10-02, 09:12 PM
Originally posted by FoldingAddict


I have never tried to run an actual server with cheats enabled. The only way I have been able to use cheats is by opening a map offline and doing it that way.
i ran my server with cheats one night. it was fun and all but one were very good about it. but of course one bad egg comes in and as instanly enables god mode. what a dork. any how i dont know how to log in as a admin or do admin comands yet so i just stood in front of him untill he shot me. lol joke was on him when he found out how low my roe was set and got das boot. hahah

kd7aze
08-11-02, 03:40 PM
thats still not the answer cause ive gotten it and killed four people than lost it the next round. also people join and get it their first round. folding addict was picking the m16 and getting the saw. there should have been no que for a m16. theres soposed to by radom elimiment to the selection but im thinking its nearly all random and the selection procces is part of the bugs. but oh well its the best game out right now for fps. i cant even go back to half life it just looks too fake
A thought on the M16 vs SAW selection - there's a cap on hte number of players who can hold a M16 as well. So, if there's more than enough people with the M16, then you will be defaulted to another weapon.

The theory is that snipers in a platoon are rare, but support (saw and 'nade launcher) are more common, and the riflemen are the most common.

But that's my only $.02

Kid

phantom punisher
08-11-02, 04:26 PM
Originally posted by kd7aze

A thought on the M16 vs SAW selection - there's a cap on hte number of players who can hold a M16 as well. So, if there's more than enough people with the M16, then you will be defaulted to another weapon.

The theory is that snipers in a platoon are rare, but support (saw and 'nade launcher) are more common, and the riflemen are the most common.

But that's my only $.02

Kid
i soppose it is posible that everyone on that server physicaly picked the m16 thus filling the que. but even more of a stretch is that folding didnt take presidence over the other que slots due to his skill. im not sure how this weapon selection stuff is going to go. for now i just stoped picking anything and just flow with it. i still love this game

FarEast
08-13-02, 06:46 AM
sorry if this has been answered already but for the Miles Grenades no there aren't. But these war games are martialed by the PTI and other instructors the Grenades used are blanks that make a very loud bang and flash, The martials then decided who would have been caught in the blast and send a signal to freind or foe that they are dead. I know this cos i have played quite a few in the British TA. oh and range the kill zone is 5 meters anything in the area is either dead or dying the shrapnel can reach upto 30+ and still kill

FoldingAddict
08-15-02, 01:04 AM
Originally posted by kd7aze

A thought on the M16 vs SAW selection - there's a cap on hte number of players who can hold a M16 as well. So, if there's more than enough people with the M16, then you will be defaulted to another weapon.

The theory is that snipers in a platoon are rare, but support (saw and 'nade launcher) are more common, and the riflemen are the most common.

But that's my only $.02

Kid

Yes your right, there is a limit to the number of people on one team that can have the M16. But, the thing that’s annoying me is that I can select the M16 and there be only 4 people on my team, and I still get the M249 Saw.:confused: