Traveller
12-03-02, 11:05 AM
After declaring my OCed system (see sig - main rig for OC details) as stable because I:
1. ran Sandra's CPU bench 40x
2. ran Sandra's Memory bench 40x
2. ran 3DMark2001 SE many times
3. ran UT2003 bench several times (& played to my heart's content)
4. Finished NOLF2 and was half way through Hitman II.
All of the above w/o 1 single crash!
Then I got my hands on MoH: AA-Spearhead and didn't even make it through
an hour's worth bfore the first crash :(
So I decided to tackle the problem step by step:
Was the game buggy?
- Doubted it, considering that it's jut an add-on to an already tested engine.
Was it... the nVidia 41.09 betas?
- No, 'cause I had the problem with the certified 40.72s as well.
Then it occurred to me that this was the first OpenGL game I've played in a while
(aside from a half hour's worth of Q3A).
Again, same problem with either the 40.72s or 41.09s. I thought of rolling back to the 30.82s (the drivers I essentially used when MoH:AA came out),
but before giving up on the drivers, I decided to bring all components of my system back to stock speeds.
Well, guess what - not one crash. This was not good news really, because it meant that
I had to lower my originally-defined stable speeds :(
So which component was the culprit? The GPU, the video memory, system memory or the CPU?
And what about FSB and/or AGP bus speeds? Nah... couldn't be - with 64M onboard, the AGP bus is probably not even used....
WRONG-O! I returned all components back to the same OCed speeds - with the exception of the AGP/PCI speed (oh, how I do love my P4PE :D ) and...
... played MoH:AAS all night long :p
So, the morals(s) of this rather lengthy post are:
1. Never assume anything
2. AGP's a pain.
Now, my shiny new 41.09s tell me that both fast writes & side-band addressing are enabled.
So it could be that if I disable one or the other, the AGP bus will be more tolerant of OCing.
For those of you that cannot control the AGP/PCI bus independant of the FSB should definately play with the FW / SBA options. Could improve stability and/or your ability to reach your OC goals!
cu,
1. ran Sandra's CPU bench 40x
2. ran Sandra's Memory bench 40x
2. ran 3DMark2001 SE many times
3. ran UT2003 bench several times (& played to my heart's content)
4. Finished NOLF2 and was half way through Hitman II.
All of the above w/o 1 single crash!
Then I got my hands on MoH: AA-Spearhead and didn't even make it through
an hour's worth bfore the first crash :(
So I decided to tackle the problem step by step:
Was the game buggy?
- Doubted it, considering that it's jut an add-on to an already tested engine.
Was it... the nVidia 41.09 betas?
- No, 'cause I had the problem with the certified 40.72s as well.
Then it occurred to me that this was the first OpenGL game I've played in a while
(aside from a half hour's worth of Q3A).
Again, same problem with either the 40.72s or 41.09s. I thought of rolling back to the 30.82s (the drivers I essentially used when MoH:AA came out),
but before giving up on the drivers, I decided to bring all components of my system back to stock speeds.
Well, guess what - not one crash. This was not good news really, because it meant that
I had to lower my originally-defined stable speeds :(
So which component was the culprit? The GPU, the video memory, system memory or the CPU?
And what about FSB and/or AGP bus speeds? Nah... couldn't be - with 64M onboard, the AGP bus is probably not even used....
WRONG-O! I returned all components back to the same OCed speeds - with the exception of the AGP/PCI speed (oh, how I do love my P4PE :D ) and...
... played MoH:AAS all night long :p
So, the morals(s) of this rather lengthy post are:
1. Never assume anything
2. AGP's a pain.
Now, my shiny new 41.09s tell me that both fast writes & side-band addressing are enabled.
So it could be that if I disable one or the other, the AGP bus will be more tolerant of OCing.
For those of you that cannot control the AGP/PCI bus independant of the FSB should definately play with the FW / SBA options. Could improve stability and/or your ability to reach your OC goals!
cu,