hugoc
01-16-04, 10:49 AM
Hello all,
Maybe this isn't the most appropriate place to ask this question, but I've found this forum to be full of knowledgeable people so I'll go ahead anyway. Apologies for the long post, I have tried to include as much info and detail as possible to help you to help me. :)
My system (don't laugh, I can't afford to upgrade, it was once proud and mighty):
ABit BP6 with 2x Celeron 366@550 (stable, for 3 years), RU BIOS
Creative Annihilator Pro (GeForce DDR)
Single stick of 256MB PC100 RAM
CMI8738 sound
Adaptec 2904 SCSI w/ Pioneer slot-loading CD-ROM
2x Seagate EIDE drives on UDMA33 channels (Highpoint controller disabled as it's a POS)
Goldstar CD-RW
D-Link DE528 NIC
Windows 2000 SP4, DirectX 9.0b
Here's the issue: the graphics card seems to have a problem with intensive 3D games. Quake 3 will run for 10-15 minutes and then crash, sometimes bringing the whole system with it. Total Annihilation: Kingdoms will run for 20-30 minutes in hardware-3D mode and then the graphics will become corrupted. STOP errors showed a memory allocation fault in nv4.disp (i.e. the graphics drivers).
Because of this I assumed it was a graphics problem. My GPU cooling has been upgraded, I pulled off the poxy little stock fan and attached a larger heatsink designed for passive cooling an NVidia TNT2 card, and stuck a 40mm fan on top of that with as little thermal grease between the two as I could get away with (I spread a thin layer on the GPU slug, and then ground down with the heatsink until I could hear the heatsink scraping the slug). I don't have a thermal probe to check the temperature, however, I'm sure that my new HSF attached with thermal goop probably performs a lot better than the stock cooling superglued on.
I upgraded the graphics drivers to the Detonator 53.03 with no improvement. I suspected an overheating problem, however, 3dMark 2001SE can run in a loop for hours without any artifacts or crashes, however, if I wait for TA: Kingdoms to corrupt the graphics and then quit it, 3DMark will have similarly corrupted graphics afterward.
I have experimented with overclocking the graphics card in the past. It ran just fine at higher clock speeds (at least, with the software that ran without problems before), however, I didn't notice any real improvement in speed so I reset the clock speeds and left them there.
I double-checked that my CPUs weren't overheating by running stress tests, found no problem. My CPU temps are 18-19C idle and about 28C under load. Case temp is around 3 degrees higher than that.
I used to be running Windows XP (I downgraded again since 2K is a little more responsive on this system). I never tested Kingdoms running XP, however, Quake 3 showed similar problems with crashing in XP as it does in 2K. However, it would run Serious Sam 2 for hours with absolutely no problems.
Another odd occurrence is that occasionally the screen in Win2k will go black, as though the monitor had gone into power-saving mode, for a split second and then come back on. Sometimes when it does this, there will be some slight artifacts with the mouse pointer, a scrollbar or other single GUI item. XP never did this.
I used to run this system without the case on, but I recently redesigned my airflow/fan arrangement and put the case back on. The CPU and case temperatures are no higher with the case on than when it was off, so I believe my new case cooling scheme is working well and is not the cause of any instabilities.
It could be:
a) problems with the games (I have patched them, no improvement)
b) problems with the drivers (I have upgraded them, same)
c) overheating of the GPU (unlikely as it can run 3DMark or Serious Sam 2 forever)
d) overheating of the CPU (unlikely as it can run burn-ins forever)
e) problems with Windows (I keep it as up-to-date as possible, and Quake3 exhibited the same problems in XP and 2K).
So, I can't really explain this problem. Does anyone have any thoughts or directions I could investigate further in?
Maybe this isn't the most appropriate place to ask this question, but I've found this forum to be full of knowledgeable people so I'll go ahead anyway. Apologies for the long post, I have tried to include as much info and detail as possible to help you to help me. :)
My system (don't laugh, I can't afford to upgrade, it was once proud and mighty):
ABit BP6 with 2x Celeron 366@550 (stable, for 3 years), RU BIOS
Creative Annihilator Pro (GeForce DDR)
Single stick of 256MB PC100 RAM
CMI8738 sound
Adaptec 2904 SCSI w/ Pioneer slot-loading CD-ROM
2x Seagate EIDE drives on UDMA33 channels (Highpoint controller disabled as it's a POS)
Goldstar CD-RW
D-Link DE528 NIC
Windows 2000 SP4, DirectX 9.0b
Here's the issue: the graphics card seems to have a problem with intensive 3D games. Quake 3 will run for 10-15 minutes and then crash, sometimes bringing the whole system with it. Total Annihilation: Kingdoms will run for 20-30 minutes in hardware-3D mode and then the graphics will become corrupted. STOP errors showed a memory allocation fault in nv4.disp (i.e. the graphics drivers).
Because of this I assumed it was a graphics problem. My GPU cooling has been upgraded, I pulled off the poxy little stock fan and attached a larger heatsink designed for passive cooling an NVidia TNT2 card, and stuck a 40mm fan on top of that with as little thermal grease between the two as I could get away with (I spread a thin layer on the GPU slug, and then ground down with the heatsink until I could hear the heatsink scraping the slug). I don't have a thermal probe to check the temperature, however, I'm sure that my new HSF attached with thermal goop probably performs a lot better than the stock cooling superglued on.
I upgraded the graphics drivers to the Detonator 53.03 with no improvement. I suspected an overheating problem, however, 3dMark 2001SE can run in a loop for hours without any artifacts or crashes, however, if I wait for TA: Kingdoms to corrupt the graphics and then quit it, 3DMark will have similarly corrupted graphics afterward.
I have experimented with overclocking the graphics card in the past. It ran just fine at higher clock speeds (at least, with the software that ran without problems before), however, I didn't notice any real improvement in speed so I reset the clock speeds and left them there.
I double-checked that my CPUs weren't overheating by running stress tests, found no problem. My CPU temps are 18-19C idle and about 28C under load. Case temp is around 3 degrees higher than that.
I used to be running Windows XP (I downgraded again since 2K is a little more responsive on this system). I never tested Kingdoms running XP, however, Quake 3 showed similar problems with crashing in XP as it does in 2K. However, it would run Serious Sam 2 for hours with absolutely no problems.
Another odd occurrence is that occasionally the screen in Win2k will go black, as though the monitor had gone into power-saving mode, for a split second and then come back on. Sometimes when it does this, there will be some slight artifacts with the mouse pointer, a scrollbar or other single GUI item. XP never did this.
I used to run this system without the case on, but I recently redesigned my airflow/fan arrangement and put the case back on. The CPU and case temperatures are no higher with the case on than when it was off, so I believe my new case cooling scheme is working well and is not the cause of any instabilities.
It could be:
a) problems with the games (I have patched them, no improvement)
b) problems with the drivers (I have upgraded them, same)
c) overheating of the GPU (unlikely as it can run 3DMark or Serious Sam 2 forever)
d) overheating of the CPU (unlikely as it can run burn-ins forever)
e) problems with Windows (I keep it as up-to-date as possible, and Quake3 exhibited the same problems in XP and 2K).
So, I can't really explain this problem. Does anyone have any thoughts or directions I could investigate further in?