View Full Version : 3DMark03 Pixel Shader Test
sandrock
01-30-04, 01:00 AM
Something I've noticed lately while running 3DMark03, during the pixel shader test (the one with the elephant and rhino). As its spinning around the two, I see quite a few white dots on the rhino, but the elephant is crystal clear. Does anyone else experience this? The same happens on 3DMark01 during the point sprites test (horse) even at stock speeds, so I'm guessing its just the benchmark.
is your card overclocked?
i see that exactly when i have my ram too high.
sandrock
01-30-04, 04:41 PM
I have my Radeon 9800 pro running 435/380 right now. I dont see any white dots except on the rhino during the pixel shader test. All the other tests run fine, and only that one part of the test gets white dots. Its just odd to me.
Try to run the test with the card at stock speeds, see if it keeps doing it.
Lancelot
01-31-04, 04:00 AM
You'll all find that the white dots disappear when you lower your GPU speed a few notches.
Clutch_Head
01-31-04, 04:19 AM
above 425mhz on the core i was getting white specks on the water in
the nature test. i don't think i let if get as far as the pixel shader test.
i lowered my clock after i saw the corruption and it went away.
mine gets pretty warm at 425mhz. are you still using the stock cooler?
an after-market cooler might help eliminate the corruption.
rich
sandrock
01-31-04, 05:31 PM
I'm using the VGA Silencer that I lapped really good with 600 grit and then 1000 grit, and Arctic Silver 5 as the thermal paste.
Clutch_Head
02-01-04, 08:00 AM
sounds like you've found your cards limit and are past it. i would lower
your clock on the GPU or the RAM until you don't get any artifacts.
rich
vBulletin® v3.8.7, Copyright ©2000-2012, vBulletin Solutions, Inc.