TheGhengisKhan
02-17-04, 12:04 PM
I know, I know...
But just thought I'd share some of the info I found Here (http://www.planethalflife.com/half-life2/)
Because there were a couple tid-bits of info that I hadn't heard yet.
# A Half-Life 2 SDK (Software Development Kit) for mod developers will be released prior to the game hitting store shelves.
# Like the original Half-Life, Valve currently has no plans for a pre-release demo (Half-Life: Day One wasn't an official demo).
# An Xbox port is supposedly in the works, but it isn't expected to ship simultaneously with the PC version. There were rumors of a PS2 port, but those have now been confirmed as false.
# Barney is back, and all the voice actors from the original Half-Life are reprising their roles. Also returning is Half-Life's original writer, Marc Laidlaw.
# While the new engine has all sorts of fancy features, it's still designed to scale and work on lower-end machines. Apparently a 700mhz processor and a video card capable of running DX6 is enough, although a 2ghz with a GeForce4 is recommended. Rumors about NVidia or ATI exclusivity are unfounded.
# Alyx is not a playable character. You're still Gordon Freeman, and Gordon doesn't talk. Nor will there be cut scenes.
# Scripted Sequences will be more interactive.
# ALL objects in the game world are affected by the physics.
# Movement speed of HL will be retained.
# There will be drivable vehicles in both single and multiplayer.
# Known locations: City 17, a harbor, a jail, the suburbs, a dried up ocean, an icebreaker ship.
# An upgraded Hammer editor should ship with the game, but instead of just editing maps it's now described as a "complete development environment" for maps, mods, and more.
# Valve is apparently already working on a Half-Life 2 expansion pack.
# Half-Life 3 is planned, so expect another cliffhanger ending.
But just thought I'd share some of the info I found Here (http://www.planethalflife.com/half-life2/)
Because there were a couple tid-bits of info that I hadn't heard yet.
# A Half-Life 2 SDK (Software Development Kit) for mod developers will be released prior to the game hitting store shelves.
# Like the original Half-Life, Valve currently has no plans for a pre-release demo (Half-Life: Day One wasn't an official demo).
# An Xbox port is supposedly in the works, but it isn't expected to ship simultaneously with the PC version. There were rumors of a PS2 port, but those have now been confirmed as false.
# Barney is back, and all the voice actors from the original Half-Life are reprising their roles. Also returning is Half-Life's original writer, Marc Laidlaw.
# While the new engine has all sorts of fancy features, it's still designed to scale and work on lower-end machines. Apparently a 700mhz processor and a video card capable of running DX6 is enough, although a 2ghz with a GeForce4 is recommended. Rumors about NVidia or ATI exclusivity are unfounded.
# Alyx is not a playable character. You're still Gordon Freeman, and Gordon doesn't talk. Nor will there be cut scenes.
# Scripted Sequences will be more interactive.
# ALL objects in the game world are affected by the physics.
# Movement speed of HL will be retained.
# There will be drivable vehicles in both single and multiplayer.
# Known locations: City 17, a harbor, a jail, the suburbs, a dried up ocean, an icebreaker ship.
# An upgraded Hammer editor should ship with the game, but instead of just editing maps it's now described as a "complete development environment" for maps, mods, and more.
# Valve is apparently already working on a Half-Life 2 expansion pack.
# Half-Life 3 is planned, so expect another cliffhanger ending.