Spydc
08-06-01, 12:57 PM
I have a p3-600E@800 (133fsbx6) 1.72volts. I am using a bx motherboard (Soyo 6BA+100). Obviously, when overclocking, the agp bus is out of spec....it is set at 88MHz. I recently acquired a GeForce 2 gts 32MB by creative labs although the bios version is 3.15.00.13.01.
It is not overclocked and is set at 200/333. I've experienced some random crashing since installing the card. It is not a lot but enough to get my attention. How can I tell if the crashing problem is solely the fault of the overclocked agp bus/video card and not the overclocked P3. I've run Prime95 for hours to test the chip. It idles at 23C and gets as high as 41 to 42C when running prime95 for a long time. I always get "Self-test 1024 passed!" I even open a lot of programs at once and put on a divx movie while prime95 is running and it doesn't crash. SBA and Fast Writes are disabled. AGP@2x. I'm currently using the 12.41 drivers on Windows 2000 with SP2. I installed 14.10 last night and ran 3dmark2000 and 2001. It seems that with the 14.xx series, 3dmark2000 can successfully complete the 64MB texture rending speedtest... but with the 12.XX series, it doesn't run the test (not enough agp memory).. But games seem to crash more with the 14.xx drivers. I have my agp apeture size to 64MB. Any thoughts?
It is not overclocked and is set at 200/333. I've experienced some random crashing since installing the card. It is not a lot but enough to get my attention. How can I tell if the crashing problem is solely the fault of the overclocked agp bus/video card and not the overclocked P3. I've run Prime95 for hours to test the chip. It idles at 23C and gets as high as 41 to 42C when running prime95 for a long time. I always get "Self-test 1024 passed!" I even open a lot of programs at once and put on a divx movie while prime95 is running and it doesn't crash. SBA and Fast Writes are disabled. AGP@2x. I'm currently using the 12.41 drivers on Windows 2000 with SP2. I installed 14.10 last night and ran 3dmark2000 and 2001. It seems that with the 14.xx series, 3dmark2000 can successfully complete the 64MB texture rending speedtest... but with the 12.XX series, it doesn't run the test (not enough agp memory).. But games seem to crash more with the 14.xx drivers. I have my agp apeture size to 64MB. Any thoughts?