Overclocker550 said:
you should be able to run 1600x1200 everything maxed out and get 40fps because I can do that with medium details or max details at 1024x768!
BZZT!
Very very incorrect. At medium details, you are missing a significant amount of details of the game. You might be trying to force high details, but the CryTek engine assignes a "system spec" ID to your machine on game startup. It rates your processor model, speed, total onboard ram, video card model and video card memory -- takes all of that, and makes it into a sysspec number of 0 thru 4. Your system is probably detecting as a 1 based on your CPU speed and video card type, which means even setting your details on "high" is going to skip many VERY large pieces of the game. On your system, foliage density is almost nill, trees are at the lowest 3d model LOD, you have fish or birds, you completely lose dynamic lighting, all per-pixel rendering (environmental bumpmapping, dynamic water reflections, enviromental lighting on the foliage, etc)
My rig at "medium" details at 1280x1024 pulls something insane like 100+fps. My rig at all "very high" details at 1024x768 pulls an all-encompassing average of about 45 frames per second
without AA or AF.
Again, as I had stated in my previous reply, you are sorely missing the boat on what's going on here. This isn't some paltry weenie DX8 game with pixel shaders slapped on to make things pretty. This is a
true next-generation game. That doesn't mean it has shoddy framerates on ALL hardware, because the engine designers were fortunately smart enough to allow a
very large amount of optional graphics components.
What it
does mean is that forcing all features to their absolute highest setting is going to bring any current machine to it's knees. This game simply cannot be played with all features maxxed (AA, AF, high resolution) on
any of today's hardware. Period.
Edit!
Maybe you don't believe me, so let's have a screenshot:
http://www.hyundaiproject.com/farcry/FarCry0012.jpg
Click on that link and look at what's going on in the upper right corner. Want something similar on your rig to compare notes? Hit the tilde key when you're in-game, and type this: /r_displayinfo 1
As you can see in this screenshot (dam level, at the very beginning) we have something around
30 million polygons per second being pumped through, with only one dynamic light. This is with all settings on "very high" quality, except for the water which is on "Ultra high" (water is the only thing that has a higher setting than "very high". Now notice the framerate -- 31fps. Now look at my signature...
This is
without antialiasing, but it is running at 8x anisotropic filtering. Are you getting the idea yet?