HeadRusch
07-18-05, 09:35 AM
As always I turn to Overclockers to get all the good answers, I'm hoping you guru's can assist me on this one.
I run a Leadtek (with the giant metal HSF) 6800GT at totally stock speeds, no overclocking. I have a P4 3.0 running at 3.6Ghz and 1 gig (512x2) of ballistix PC-4000 running at stock speeds as well. The 3.6 threshold is on the lower side of stable for my chip. I can do 3.75 but I have to throw a lot of juice at the chip to do it. 3.6 is the happy spot, universally stable. The system is rock solid otherwise.
I installed the demo for BF2 when it was released and saw the ugly black squares where shadows used to be. I then installed the 77.30 drivers that came with the demo, and everything seemed to run beautifully.
Then I purchased the full version of the game and began to play, and somewhere along the way, I began to discover some visual corrupting in the game. As far as I have tested, it is NOT heat related. Under Load my board never goes beyind 65 degrees. My motherboard is also cool and without heat issues.
The GLITCHING has to do with vehicles and some of the gun/weapon models, and I THINK with either the dynamic lighting or shadows settings because the glitching that I get is usually in the direction away from a light source.
This is NOT like "The ground texture turned to a bunch of red and white X's" or some other texture anomaly that often times signals a heat problem, this is something different I think.
Let me explain: I can see a tank rolling around on the ground and it looks fine, it has a shadow, and so on. I walk around the tank and I see a tank and its shadow, no surprises.
But that same tank when its near a building or under an awning waiting for someone to hop in, will suddenly start to have these weird flashing lines or polygons behind it. Like long lines or thin triangles flashing on and off behind it, like its got something to do with a shadow that is trying to be cast behind it (or to the side or wherever).
Now I dont get this effect from buildings or trees, but sometimes if I pull up a certain weapon I can get the same type of weird glitch happening on this time its on me carrying the gun. Example: Spawning as an engineer or assault is fine. But as soon as I switch to the SNIPER lets say, I get these weird black flashes (they are like long, thin trinagles) that flash out in front of me for a second or two, always falshing, and usually moving. God I wish I could describe it better.
These flashes and flickers of "polygons" generally point in the same direction as a shadow would be cast. So as I TURN around the flashing changes, worse when the light is behind me.
If its a vehicle I am walking around, as I turn around the vehicle the falshing remains the same because the vehicle (in relation to the light) has NOT changed.
Does anyone have *ANY IDEA* what this might be about? I have never had any graphical issues with any other game.
AS AN ASIDE: yesterday while playing on a ranked server the game froze for a few seconds on me, and then when it came back, my gamma in game appeared to have jumped up. That map that takes place on the little islands at night? Well it was bright as day.
Weird things are happening. Yes, I have a decent 400+ watt powersupply and no I do not overclock this Leadtek card, this is the first game that has caused it to go all crazy.
I've tried the 77.30 drivers, the earlier drivers, and the latest 77.73's I think, all have the same problem.
All resolutions show it, and changing shadows/lighting settings doesn't appear to affect it (alhtough I have NOT tried LOW detail mode yet with none of those options turned on).
Anyone experience this? I haven't tinkered with the card or tried to replace the HSF with Arctic Silver.....<shrug>
Help :(
I run a Leadtek (with the giant metal HSF) 6800GT at totally stock speeds, no overclocking. I have a P4 3.0 running at 3.6Ghz and 1 gig (512x2) of ballistix PC-4000 running at stock speeds as well. The 3.6 threshold is on the lower side of stable for my chip. I can do 3.75 but I have to throw a lot of juice at the chip to do it. 3.6 is the happy spot, universally stable. The system is rock solid otherwise.
I installed the demo for BF2 when it was released and saw the ugly black squares where shadows used to be. I then installed the 77.30 drivers that came with the demo, and everything seemed to run beautifully.
Then I purchased the full version of the game and began to play, and somewhere along the way, I began to discover some visual corrupting in the game. As far as I have tested, it is NOT heat related. Under Load my board never goes beyind 65 degrees. My motherboard is also cool and without heat issues.
The GLITCHING has to do with vehicles and some of the gun/weapon models, and I THINK with either the dynamic lighting or shadows settings because the glitching that I get is usually in the direction away from a light source.
This is NOT like "The ground texture turned to a bunch of red and white X's" or some other texture anomaly that often times signals a heat problem, this is something different I think.
Let me explain: I can see a tank rolling around on the ground and it looks fine, it has a shadow, and so on. I walk around the tank and I see a tank and its shadow, no surprises.
But that same tank when its near a building or under an awning waiting for someone to hop in, will suddenly start to have these weird flashing lines or polygons behind it. Like long lines or thin triangles flashing on and off behind it, like its got something to do with a shadow that is trying to be cast behind it (or to the side or wherever).
Now I dont get this effect from buildings or trees, but sometimes if I pull up a certain weapon I can get the same type of weird glitch happening on this time its on me carrying the gun. Example: Spawning as an engineer or assault is fine. But as soon as I switch to the SNIPER lets say, I get these weird black flashes (they are like long, thin trinagles) that flash out in front of me for a second or two, always falshing, and usually moving. God I wish I could describe it better.
These flashes and flickers of "polygons" generally point in the same direction as a shadow would be cast. So as I TURN around the flashing changes, worse when the light is behind me.
If its a vehicle I am walking around, as I turn around the vehicle the falshing remains the same because the vehicle (in relation to the light) has NOT changed.
Does anyone have *ANY IDEA* what this might be about? I have never had any graphical issues with any other game.
AS AN ASIDE: yesterday while playing on a ranked server the game froze for a few seconds on me, and then when it came back, my gamma in game appeared to have jumped up. That map that takes place on the little islands at night? Well it was bright as day.
Weird things are happening. Yes, I have a decent 400+ watt powersupply and no I do not overclock this Leadtek card, this is the first game that has caused it to go all crazy.
I've tried the 77.30 drivers, the earlier drivers, and the latest 77.73's I think, all have the same problem.
All resolutions show it, and changing shadows/lighting settings doesn't appear to affect it (alhtough I have NOT tried LOW detail mode yet with none of those options turned on).
Anyone experience this? I haven't tinkered with the card or tried to replace the HSF with Arctic Silver.....<shrug>
Help :(