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xxjcaoxx
03-10-07, 09:27 PM
Does anyone play Supreme Commander? I just bought it today and it seems pretty good.

Omsion
03-11-07, 12:26 AM
Yeah, there's a few of us, and a very sparsely populated clan (http://www.ocforums.com/showthread.php?t=501964) =P

xxjcaoxx
03-12-07, 09:12 PM
can i join? i am noob. i just got the game.

Neural Net
03-13-07, 08:06 AM
can i join? i am noob. i just got the game.

Of course you can join. You can play a couple of training sessions with one of us if you want, get you to a pro level in no time... ;)

deathman20
03-13-07, 01:43 PM
Totally join ;)

Im not on alot currently but I play when I can. Looking for a house currently so its eating some my time up alot right now.

NN is second in charge, and reminds me Omision your on a lot I gotta bump you up as well :)

BigTree
03-13-07, 10:51 PM
I must say after playing for ~ 25 mins it is an AWESOME game. Quite the learning curve so far though. And the first game that I can take advantage of my dual monitor setup with....FTW!!

inkfx
03-13-07, 11:02 PM
Looks like a really cool game. I tried playing the demo a few times and am totally clueless about what to build and when. Anyone know of a build strat guide out there? If I could find one of those it may influence me to actually go out and buy the game.

BigTree
03-14-07, 01:30 AM
I did the same thing as you..tried playing skirmish to start off...and got nowhere.

After the tutorial everything makes perfect sense.

deathman20
03-14-07, 07:31 AM
Yes tutorials is about the only way to start off. Missions help as well if you've tried the demo at least you can get a feel for whats there.

ITs sort of hard to make a guide for base building since its mainly user preference and it changes with different stratiges. Main thing would be to get all the mass extractors and ~6 power generators and a land/air/water factory going relatively quick. From there its expansion and defensive perimiter along with tech 1 units from engineers to fighters. After that its build, extand, upgrade, fight, etc (not in any order)

Gillbot
03-14-07, 08:38 AM
I have yet to buy it but I plan to, TA was and still is my fav game.

Neural Net
03-14-07, 09:30 AM
I have yet to buy it but I plan to, TA was and still is my fav game.

When you get into Supreme Commander you'll like it more than you did TA. :)

Gillbot
03-14-07, 09:53 AM
Yeah, my bro already has it and i've messed with it a little. I'm not too keen on the controls but i'm sure i'll get used to them. I just had to upgrade my rig to support it.

Oc1Kenube
03-15-07, 05:27 AM
I haqve installed it twice but its just too deep too quick an interactive tut would have been a nice addition as watching the vids bores me stupid and i forget easily :O) so when i start new game im still clueless

Omsion
03-15-07, 01:45 PM
A basic idea is to start off going something along the lines of 2xPowergen, 2xMetal Extractor, 1xLand/Air factory, then 2 more extractors and pgens. Use the factory to start out spamming 3-4 engineers which go off building more extractors scattered all around the map, and then have that factory start spamming tanks. Any engies that you leave in your base should build pgens and possiably mass fabricators, while your commander keeps building factories that keep spamming units (and engineers as needed) so you can keep control of the mass extracters beyond your base. At some point (~20-25 mass income and a half full stockpile as a general guide), you should upgrade one by one your base's extracters to T2 while assisting with your commander/engineers - after this, you should consider upgrading a factory to T2. Early game map control is important, since those extractors give alot for very little.

In maps where map control can't be won easily (due to size and or team games), go with fewer spamming factories and tech up faster (again, upgrade extractors first before the factory).

Neural Net
03-15-07, 02:09 PM
Sound advice Omsion. It is perhaps around the T2-T3 level that players face most difficulty, that is when they are usually most vulnerable. :)

MadMan007
03-17-07, 12:21 AM
Does SC crash for anyone else at the most annoying moments? :bang head I'd been almost two hours into one of the campaign games and *crash* just when I was marshalling an overwhelming force too grr

Captain Newbie
03-17-07, 01:04 AM
SC is one of a few reasons I still have Windows. :)

Too busy to join a clan, though. I like it.

As mentioned above, between T2-T3 is a bad place to be...

deathman20
03-17-07, 10:11 AM
SC is one of a few reasons I still have Windows. :)

Too busy to join a clan, though. I like it.

As mentioned above, between T2-T3 is a bad place to be...

Ah you can join seems like most of us are just in the middle with free time. I still have yet to complete all the single player missions, but im half way done, 9 down, 9 to go :)

MadMan007
03-17-07, 12:24 PM
More crashes :( My computer is Orthos stable for over 12 hours so I doubt it's the problem. Does anyone else use the 8xQ Nvidia AA set ingame? I'll try a regular AA mode maybe that's the problem.

Gillbot
03-17-07, 12:33 PM
I've been playing the demo trying to get a feel for the controls and for the life of me I don't get it. Some weapons only fire if you put them in "auto" and you can't control what they fire at.

Omsion
03-17-07, 04:06 PM
I've been playing the demo trying to get a feel for the controls and for the life of me I don't get it. Some weapons only fire if you put them in "auto" and you can't control what they fire at.What weapons? The only manually controlled weapons are tactical missile launchers and nukes (of course, if you really feel like microing a hundred or so tanks...gl =P).

deathman20
03-17-07, 04:09 PM
What weapons? The only manually controlled weapons are tactical missile launchers and nukes (of course, if you really feel like microing a hundred or so tanks...gl =P).

Well there is mods that make tactical missiles fire automatically but still you'd need a hell of an economy for that.

Gillbot
03-17-07, 04:32 PM
so no matter what, you can't tell the weapons what to fire at?

deathman20
03-17-07, 04:37 PM
so no matter what, you can't tell the weapons what to fire at?

Ya you can. If you want to select a group or guns and have it attack such an area in the radar or ground units in certain orders its possible. Hold shift down and start clicking to get specific targets blown up :)

Gillbot
03-17-07, 09:07 PM
Ya you can. If you want to select a group or guns and have it attack such an area in the radar or ground units in certain orders its possible. Hold shift down and start clicking to get specific targets blown up :)
I've tried that and they just stop firing all together. No matter what i've tried, they will not fire at what I tell them to. They just stop all together until I hit "stop" then they go about firing at whatever they want.

imposter
03-18-07, 12:09 AM
I love the Game. Any one who has played my friend and i, cried( after hearing strategic launch detected every second, with 30 sub commanders and a few experientials going to their base) . we have a this nice strat going. (this was for the beta) now that the game is out now i am going to buy it. I was waiting on my friend to buy it but, he is broke and his graphics card melted. (he didn't listen to me). when i get the game ill post up and maybe some of us can get some games going. i got a vent server going so we can join up on that.

imposter
03-18-07, 12:39 AM
Well there is mods that make tactical missiles fire automatically but still you'd need a hell of an economy for that.

thats not a big deal =P. I just fire in random spots. i never fire directly at base because i know they have anti nuke defense. so ill shoot in random spots hoping to find something. or fire right out of there nuke range and gradually go close to their base. if all else doesn't work, you will hear 5 nukes going off in the same spot, and a comment that says "block this."

deathman20
03-18-07, 12:41 AM
thats not a big deal =P. I just fire in random spots. i never fire directly at base because i know they have anti nuke defense. so ill shoot in random spots hoping to find something. or fire right out of there nuke range and gradually go close to their base. if all else doesn't work, you will hear 5 nukes going off in the same spot, and a comment that says "block this."

Wasn't talking nukes, just tactical missiles.

imposter
03-18-07, 12:44 AM
A basic idea is to start off going something along the lines of 2xPowergen, 2xMetal Extractor, 1xLand/Air factory, then 2 more extractors and pgens. Use the factory to start out spamming 3-4 engineers which go off building more extractors scattered all around the map, and then have that factory start spamming tanks. Any engies that you leave in your base should build pgens and possiably mass fabricators, while your commander keeps building factories that keep spamming units (and engineers as needed) so you can keep control of the mass extracters beyond your base. At some point (~20-25 mass income and a half full stockpile as a general guide), you should upgrade one by one your base's extracters to T2 while assisting with your commander/engineers - after this, you should consider upgrading a factory to T2. Early game map control is important, since those extractors give alot for very little.

In maps where map control can't be won easily (due to size and or team games), go with fewer spamming factories and tech up faster (again, upgrade extractors first before the factory).

disagree, if its a large map, i make my commander build 3X t1 extractor+ power plant combos, then on the 3rd one put a factory (land or air depending on the game plan) then build 3 power plants while building a tech 1 engineer, then shift click the rest of the map with my supreme commander in building tech 1 extractors. get 2 power plant then tech 3 then build tech power plant then alternate till spam is build allows me.
Wasn't talking nukes, just tactical missiles.

never found any use for those too weak. I am the late game person. That is why i have a friend who does all the short work stuff and i pool him resources as needed.

i would order now cept chase.com's website is not working.

Omsion
03-18-07, 01:13 PM
disagree, if its a large map, i make my commander build 3X t1 extractor+ power plant combos, then on the 3rd one put a factory (land or air depending on the game plan) then build 3 power plants while building a tech 1 engineer, then shift click the rest of the map with my supreme commander in building tech 1 extractors. get 2 power plant then tech 3 then build tech power plant then alternate till spam is build allows me.How large a map are we talking? 20x20 will even see benefit from T1 spam, especially if you can get them around the back =P

never found any use for those too weak. I am the late game person. That is why i have a friend who does all the short work stuff and i pool him resources as needed.They do 6000 damage - 1hit KO most buildings, 1hit KO up to 9 T3 bots, 2hit KO unupgraded commander (so launch 2 at a time if you're going for a kill), or if someone's being really oblivious, 11hit KO monkeylord on the cheap :D.

Pretty damn effective if you use them correctly. Especially nasty if you're Cybran - machine gun tactical missiles from under a stealthed base snuck under your enemy's nose can hurt alot early T2.

Gillbot
03-18-07, 02:38 PM
I ordered the full version, we'll see how it goes.

Omsion
03-18-07, 04:20 PM
I've tried that and they just stop firing all together. No matter what i've tried, they will not fire at what I tell them to. They just stop all together until I hit "stop" then they go about firing at whatever they want.Strange. You should be able to micro targets all you want. The only thing that I think could be getting in the way is if you give queued formation-move attack commands, or just a large amount of queued commands in general - a group of units then sometimes gets stuck out of range of whatever you ordred to be manually targeted.
Also, when CPU usage gets high, units get highly unresponsive to just about evreything - which might be a problem with your CPU with large numbers of units.

Neural Net
03-18-07, 06:06 PM
Do not underestimate the usefulness of tactical missiles. It is almost guaranteed your opponent will not build anti missile defenses, and they do a lot of damage per hit. Very useful against experimentals, ships and great offensive capability when used with stealth generators. Think outside the box.:p ;)

deathman20
03-18-07, 06:34 PM
Do not underestimate the usefulness of tactical missiles. It is almost guaranteed your opponent will not build anti missile defenses, and they do a lot of damage per hit. Very useful against experimentals, ships and great offensive capability when used with stealth generators. Think outside the box.:p ;)

Indeed that it is.

Gillbot
03-18-07, 07:39 PM
Strange. You should be able to micro targets all you want. The only thing that I think could be getting in the way is if you give queued formation-move attack commands, or just a large amount of queued commands in general - a group of units then sometimes gets stuck out of range of whatever you ordred to be manually targeted.
Also, when CPU usage gets high, units get highly unresponsive to just about evreything - which might be a problem with your CPU with large numbers of units.
I just started playing so i'm not giving long commands or anything. They just don't seem to want to fire at what I tell them to. They "track" it like they want to fire but they never do anything until I just let them automatically fire.

Then I usually die because they fire at off map items instead of units that are attacking my base.

Neural Net
03-18-07, 08:05 PM
I just started playing so i'm not giving long commands or anything. They just don't seem to want to fire at what I tell them to. They "track" it like they want to fire but they never do anything until I just let them automatically fire.

Then I usually die because they fire at off map items instead of units that are attacking my base.

Are you sure you're 1) aiming within the unit's range, 2) not using the return fire function (keep auto fire on, then select targets) and 3) have you tried force firing, or do you just select on your unit and right click on targets?

MadMan007
03-18-07, 08:19 PM
Well I got my crashing to stop, I think. Despite being Orthos and Memtest stable, loosening my Ram timings seemed to stop them.

Gillbot
03-19-07, 03:42 PM
Are you sure you're 1) aiming within the unit's range, 2) not using the return fire function (keep auto fire on, then select targets) and 3) have you tried force firing, or do you just select on your unit and right click on targets?
it's within the red dotted circle which i assumed was the firing range but when i turn on auto it shoots farther.

the only options i see are no fire and return fire. return fire makes them fire at what they want. no fire means no fire.

i just click, ctrl+z for select all and tried click and/or right click. i just can't get the hang of these controls. sometimes right click except when this and you left, ahhhhh screw it.

Omsion
03-19-07, 05:38 PM
it's within the red dotted circle which i assumed was the firing range but when i turn on auto it shoots farther.

the only options i see are no fire and return fire. return fire makes them fire at what they want. no fire means no fire.

i just click, ctrl+z for select all and tried click and/or right click. i just can't get the hang of these controls. sometimes right click except when this and you left, ahhhhh screw it.It seems you're confusing manual targeting with turning off return fire. The two firing modes (there should be more, imo) are essentially Return Fire and Hold Fire. There's no reason to be on Hold Fire unless you're going for a sneak attack of doom.

Return Fire + right click object = move into range to attack that object, and if currently out of range continue firing at w/e is in range
That's essentially the same as in every other RTS, the only difference being "if currently out of range continue firing at w/e is in range".

Mycobacteria
03-19-07, 06:22 PM
Anyone lags on a 20x20km map with 4 players and a unit count of 1000?

Or is it just me and my crappy dual core PC?

I think its more CPU intensive than it is GPU intensive...

deathman20
03-19-07, 06:31 PM
Anyone lags on a 20x20km map with 4 players and a unit count of 1000?

Or is it just me and my crappy dual core PC?

I think its more CPU intensive than it is GPU intensive...

Its way more CPU intensive then GPU.

Well whats your specs? If its 4 actual players should be minimal lag, if theres an AI in there well that can complicate things it depends.

Neural Net
03-19-07, 09:02 PM
Its way more CPU intensive then GPU.

Well whats your specs? If its 4 actual players should be minimal lag, if theres an AI in there well that can complicate things it depends.

Well lets be honest: 4000 units on a 20x20 map will lag on any system you have, especially if you compare it to the normal smoothness of the singleplayer. It even causes drop outs sometimes if you fly a spyplane over a fully built up enemy base for the first time. Plus the game also crashes your pc hard, even if it's Orthos stable.

There are a lot of problems, never quite played a game with so many.

imposter
03-19-07, 09:09 PM
Well the beta was like this too. trust me for how glitchy the game was at at start. they have done A LOT! i have put up with a lot. my general strategy aisde from winning is to SPam build until the game crashes =P

Gillbot
03-19-07, 09:46 PM
It seems you're confusing manual targeting with turning off return fire. The two firing modes (there should be more, imo) are essentially Return Fire and Hold Fire. There's no reason to be on Hold Fire unless you're going for a sneak attack of doom.

Return Fire + right click object = move into range to attack that object, and if currently out of range continue firing at w/e is in range
That's essentially the same as in every other RTS, the only difference being "if currently out of range continue firing at w/e is in range".
That's the problem. If I set it to return fire and right click while the item is within the range, it does not fire at what I select. It even shows the red "target" path to the object but it just sits there and never fires. If I select no fire then back to return fire, it starts firing on it's own at whatever it feels like killing i guess. The problem is, the unit usually gets killed because something will attack and I can't ever kill what is attacking.

deathman20
03-19-07, 09:51 PM
Well lets be honest: 4000 units on a 20x20 map will lag on any system you have, especially if you compare it to the normal smoothness of the singleplayer. It even causes drop outs sometimes if you fly a spyplane over a fully built up enemy base for the first time. Plus the game also crashes your pc hard, even if it's Orthos stable.

There are a lot of problems, never quite played a game with so many.

No but we did have that 500 bot like 10-20 monkey lord assult against each other and it handled very well! Man wish I still had that replay that was sweet.