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View Full Version : Sacralidge.... The end of Sim City as we know it...


lordkosc
06-08-07, 01:57 PM
:bang head :mad: :bang head

The hatred, the anger, the disgust... What has EA done?!?!?!

It was announced a day or two ago that the next game in the Sim City series will not be Sim City 5, but rather Sim City Societies... (you may vomit now)...

Just Google it and you will get the entire first and 2nd pages filled with rants and petitions to not have this game be called Sim City.

Anyone else outraged? After the fine game that was Sim City 4, they now decided to outsource the next game to Tilted Mill, and to make it a societal game focused on cultures and stuff. These tilted mill guys are the same ones that made Caesar IV, and that was just about the worst city sim I ever played next to City Life.

Top that off that Sim City Societies will not be a city builder as we know it has been since Sim City first was back in the days of DOS.

I for one will not buy it... Just looking at the screen shots, it looks like a mix of City Life and the Sims 2...

http://www.simtropolis.com/
http://www.tiltedmill.com/forums/

1-up has screen shots.... get your puke bucket ready...

http://www.1up.com/do/newsStory?cId=3160086

Oni
06-08-07, 02:01 PM
Why not try it before completely writing it off due to what a handful of people (who haven't played it) say and some screenshots? Afraid you might like it?

shard
06-08-07, 02:10 PM
Why not try it before completely writing it off due to what a handful of people (who haven't played it) say and some screenshots? Afraid you might like it?


What? You mean its not a good idea to mailbomb EA? ;)

lordkosc
06-08-07, 02:17 PM
The developers said it will not be like the games before it, less focus on city building and more focus on "the society as a whole"...

If I wanted society as a whole, I'd of bought City Life ( which I didn't after the horrible demo)

Sim City has ALWAYS been a city builder at heart... Thats what Sim City Fans want...

But no wonder this happened, Maxis is gone, and Will Wright is working on SPORE his new baby...

If there is a god, after Spore is done, and Sim City Societies bombs, Will Wright will come back and develop Sim City 5. :beer:

Oc1Kenube
06-08-07, 02:27 PM
The developers said it will not be like the games before it, less focus on city building and more focus on "the society as a whole"...

If I wanted society as a whole, I'd of bought City Life ( which I didn't after the horrible demo)

Sim City has ALWAYS been a city builder at heart... Thats what Sim City Fans want...

But no wonder this happened, Maxis is gone, and Will Wright is working on SPORE his new baby...

If there is a god, after Spore is done, and Sim City Societies bombs, Will Wright will come back and develop Sim City 5. :beer:

Amen to that.

WTF are $EA$ doing making sim city "societies" less of a city builder if i wanted to mess about with a bunch of polygon twats social lives i would play that other horrible title the sims1 or 2 + endless expansion discs all at $$$ to me & you edition.

deathman20
06-08-07, 02:56 PM
Bah WTF. I enjoy Sim City 4, and was looking forward to SC5. Guess not anymore oh well time to sit back and kick it with other games.

lordkosc
06-08-07, 03:08 PM
Thank god I am not alone in hating EA because of this, yet alone all the other crap they release.....

Hardin
06-08-07, 04:28 PM
I am devastated by this. Just not having water pipes or power lines was what made me realize that this game will be no where near as good as the old sim city games. I know it might sound silly to say that water pipes killed this game for me but it is true. It shows that there priority is not in creating a city but a modern day Ceaser IV or children of the nile. I bought City Life and I regret it a little now because it wasn't fun after awhile. This sounds very similar to City Life and I am very disappointed. Another edit: I just saw that there wont be zones either!! "Darth Vader noooooooooooooooooo"

lordkosc
06-08-07, 04:43 PM
:(

Here are a few quick points to help get a handle on where SimCity Societies is headed:

#1 -- For the first time in the franchise's history, an in-house team at Maxis/EA isn't developing the game. At the helm of SimCity Societies is Tilted Mill, the folks behind Caesar IV and the sleeper society-builder Immortal Cities: Children of the Nile. Why isn't Maxis working on it? The answer's simple: Will Wright and his team are busy with Spore. But Rod Humble, the head of EA's Sims division, handpicked the Tilted Mill guys, and its previous city-building successes makes the developer an inspired choice.

#2 -- By SimCity creator Will Wright's own admission, previous SimCity games had become too complex for most. Tilted Mill is focusing on scaling back the complexity and micromanagement of latter entries like SimCity 4 -- no pipes to lay, no power grids, no manual emergency-response funds to disperse, no individual building-funding. The series' hardcore fans shouldn't worry that the game will no longer be recognizable or too easy. "We are not out to fix something that's broken," promises lead designer Chris Beatrice.

#3 -- As the working title implies, Societies adds a new layer of emphasis on the city's citizens. The game introduces six "social energies" (such as Wealth or Obedience) that influence your city's look and feel. Buildings and aesthetics change depending on how these six values develop. Focus on Obedience, for example, and your buildings will start automatically adding security cameras to monitor your citizens' movements, Orwellian-style. Different energy balances unlock different building types, too.

#4 -- The standard SimCity "adviser" system is gone. Societies aims to communicate your city's well-being through goals and the city's overall atmosphere -- and your citizens' behavior. Sims (yes, they're using that term) will skip work if they're in a bad mood or start engaging in criminal activity (such as vandalization). Your actions in the game -- what you choose to build -- will also influence the kinds of goals the game presents. Head down an Obedience path, for example, and the game will start giving you goals to usher your progress in that direction.

#5 -- Goal-oriented sandbox gameplay: Instead of giving you a handful of typical scenarios, this SimCity awards new buildings and bonuses for meeting certain goals during the course of normal gameplay. With only about 15 percent of the buildings unlocked from the get-go, that's a lot of game to wade through.

from : http://www.1up.com/do/previewPage?cId=3160151&sec=PREVIEWS

Hardin
06-08-07, 05:37 PM
When Will Wright said it was too complex I'm sure he didn't mean to dumb it down this much. Even the first one had power lines and zones.

Neuromancer
06-08-07, 06:04 PM
"We are not out to fix something that's broken," promises lead designer Chris Beatrice.



Nope instead they are fixing stuff that is NOT broken...its the details that make the game fun. Make a Sims Architect game to take off on the Sims simple populairity and make Sim City 5 be like a n upgraded Sim City 4 :) With the curved roads and stuff. Heck I wish you could make the game MORE complex... like really micromanage stuff...

The screenies of SC:S make it look like Tycoon: New york city and that game was just lame...

Oni has point that we should nt wash our hands of it completely...

however... by letting the game developers know that if they want to use the Sim City name in an attempt to get the Sim City fans... they better keep it a Sim City Game. The game they are designing the more I read about it (goals and objectives) it really is sounding like Tycoon, and that game SUCKED.

Hardin
06-08-07, 06:21 PM
Maybe we shouldn't write it off but I really am about to if I don't see something at least a little similar to what Sim City is. At least we will have Sim City DS which comes out on the 19th but thats a port of sc3000 so there's not much new to it. I'm about to have a conniption. I really can't believe they would even call this travesty a sim city game. Electronic Arts have destroyed franchises before but they seemed to be redeeming themselves with new revivals like C&C 3 and Need for Speed Most Wanted now they have gone back to crushing my dreams.

zexmarquies01
06-09-07, 01:13 AM
* Zex's Eye begins to twitch*

oh my god...and i thought i couldn't hate EA more than i do now? Ooooohhh, My hatred for sony now pales in comparison to how much i HATE EA!

now EA is my #1 hated company, and sony was just pushed down to the #2 spot!

WHY does EA always have to go around and **** up EVERY THING THEY TOUCH! every damn franchise or game they touch turns into a pile of stinky, runny, ****!

and i was SERIOUSLY hoping for a Sim City 5 game!

i LOVED simcity games! hell, i thought there wasn't enough complexity to it! i thought there could be MORE micro-Management! But nooooo, take the WoW method, by taking a known franchise/game style and dumbing it down to appeal to the masses! doesn't this almost sound like what sony did to SWG?

I don't care about Society's! an obedience meter! WTF. you don't need an obedience meter! you NEED friggin Police stations and jails! THAT is what keeps the crime down!

i DON'T CARE ABOUT THE SIMS BEHAVIOR! i don't CARE if they skip work! ALL i care about is...

1 - Do they have water?
2 - Do they have electricty?
3 - Do they have a road close to the house?
4 - Is the land value of their area high?

THEN you worry about their education, their life expectancy...etc..etc..

i swear to god...they had BETTER not put in different "Cultures" such as "Black communities", or "asian communities" or some other minority type thing! Too many games and shows are trying to be way too much into culture, that its getting sick ( think mcdonald's "i'm lovin it" slogan ). Because ALL i want is to plan a city. i don't care about WHO'S in the city, just as long as their happy!


stupid ass EA......there's not enough words in the English dictionary to emphasize how ****ed off i am. That, and due to the rules of the forum...i can't properly display my anger, and the hateful acts i wish apon EA.

Hardin
06-09-07, 01:15 AM
My sentiments exactly.

thideras
06-09-07, 01:22 AM
What? You mean its not a good idea to mailbomb EA? ;)Do you mean I SHOULDN'T have done that...ah crap...I prob shouldn't have done DOS on their servers either!! LOL


























</sarcasm>

shard
06-09-07, 02:13 AM
The worst part about all of this EA crap is that it all comes down to the greedy and simple minded suits.

TheGreySpectre
06-09-07, 04:17 AM
The developers said it will not be like the games before it, less focus on city building and more focus on "the society as a whole"...

If I wanted society as a whole, I'd of bought City Life ( which I didn't after the horrible demo)

Sim City has ALWAYS been a city builder at heart... Thats what Sim City Fans want...

But no wonder this happened, Maxis is gone, and Will Wright is working on SPORE his new baby...

If there is a god, after Spore is done, and Sim City Societies bombs, Will Wright will come back and develop Sim City 5. :beer:


I doubt will wright will go and work on the Sim City 5, part of the reason I think the guy is a genius is he goes he keeps developing ideas for entirely new types of games. And While I didnt enjoy it that much the sims was a good game and I know plenty of people who do enjoy it.

Omsion
06-09-07, 06:48 PM
No power lines? Pipes? What?
OK, fine, SC4 had some amazing (and annoyingly) micromanagely stuff on the trasportation network side. That could have done with a major overhaul. But regardless, this was an amazing addition to the detail of the game, the actual simulation of traffic and movement that causes real cities real pain. (Oh yeah...individual management of firehouses and schools sucked too).

Rework the mechanics to reduce micromanagement. Make school coverage and budget automatically scale to housing areas. Make the choices that simulated traffic does more sane and less arbitrary. DONT throw out the core of the game. What they appear to be making isn't SimCity in the slightest.

What I really want to see is something like SC4's city zones with seemless zooming - Supreme Commander style. Then I can make a super-mega-gigat-ioplois that covers 20 square miles =P

lordkosc
06-14-07, 05:30 PM
And you thought it couldn't get any worse......

http://www.eurogamer.net/article.php?article_id=77692

There's more than 350 buildings to construct, each with the flexibility to combine, connect or be re-arranged with others; including a weird and wonderful world of structures like gingerbread houses and chocolate factories.

thideras
06-14-07, 05:33 PM
And you thought it couldn't get any worse......

http://www.eurogamer.net/article.php?article_id=77692LOL, gingerbread AND chocolate factories?!!!?? WTF, that is really funny!!!

deathman20
06-14-07, 05:33 PM
OK... WTF! Man they gotta be joking.

Omsion
06-15-07, 09:59 AM
And you thought it couldn't get any worse......

http://www.eurogamer.net/article.php?article_id=77692Well, stuff like that has always been around as random rewards and easter eggs and stuff. What's strange is the building-connection thing. While police-fire-hospital stations would be awesome...how do we make one? Are the mechanics transparent? They say they want to reduce city micromanagement. Doesn't this feature reintroduce micro, just in another manner? Instead of microing budgets and buildings, you're microing prerequisites.
Of course, you could just ignore those mechanics go along for the ride, sort of like in the Sims. But the Sims is not SimCity.

John G
06-15-07, 03:16 PM
This is sounding pretty scary... Done right, some of these generic sounding social atmospheres could be nice and fun, but THE CORE OF SIM CITY IS BUILDING INFRASTRUCTURE. If they screw it up and replace building infracstructure with building atmosphere and mood....total desecration of Sim City. If EA wants to build some other funky new type of game...fine. It might even be good. But, don't dare to call it Sim City! Sounds more like "City of Sims" or something.