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Sonny
12-23-01, 09:21 AM
How do I make weapon mods in Q3?

Zuck Gou :)
12-24-01, 03:53 AM
You mean mod existing weapons?

You need an SDK and a c++ compiler (Micro$ Visual C++), and then find a .cpp of the specific weapon, or weapons all together, and you can mod the variables there.

el
12-24-01, 11:17 AM
look for tutorials at www.polycount.com

el
12-24-01, 11:20 AM
link doesn't work try this one http://www.planetquake.com/polycount/

have fun.

Sonny
12-24-01, 01:42 PM
Is there an easy way of doing it? I cant punch myself out of a paper bag with my programing skills(none really):o

Maybe like something I install or add to some folder or something?

Zuck Gou :)
12-24-01, 03:44 PM
You could take an existing model, open it up in a modeller, re-design the model and animations, and then just save it over top of that existing model, and then it'll appear in the game, replacing the specific weapon you chose to edit.