View Full Version : New Star Wars MMO finially announced by Bioware..
zexmarquies01
10-21-08, 09:06 PM
http://www.joystiq.com/2008/10/21/joystiq-live-from-lucasarts-bioware-press-conference/
"Star Wars: The Old Republic". Not a whole lot of news on the game, nor any screen shots or videos. But at least we have official confirmation.
Only sad part about all of this, is that they too are going through EA to release this game.
Also, they said that so far they are only planning on releasing it on PC.
zexmarquies01
10-21-08, 09:07 PM
hakjdfas
I MENT STAR WARS! arggg. Don't know why Star Trek was on my mind...heh.
But i'm sure you all knew what i ment.
If a mod wishes to change the title, That would be great.
Leviathan41
10-21-08, 09:19 PM
Haha, oh well, hopefully a mod can change your title.
Anyway, I'll definitely be keeping my eye on this one, it sounds promising. The question is: Jedi or Sith?
It has a chance as long as they keep SOE away from it.
5:39PM ET – Dobson says they've spent a lot of time focusing on making the player characters very iconic -- something people would want to play as.
The "Iconic" description bodes badly for this game. The devs (once again) seem to think they know better what you want to play than you do.
Some people (developers) just never learn...
Stratus_ss
10-22-08, 05:11 AM
another game i will have to pass on. I still refuse to support EA. Supporting an MMO from them will just keep them alive longer
damn all you WAR players
zexmarquies01
10-22-08, 07:28 AM
The "Iconic" description bodes badly for this game. The devs (once again) seem to think they know better what you want to play than you do.
Some people (developers) just never learn...
that's highly suggestive.
what DO the Star Wars fans want? Do YOU know what all the other fans want? Do you know what I want? Doubt it. No one is going to be able to guess what ALL the fans want. That's part of the problem with creating a game with a HUGE fanbase, there's no way to please everyone.
Also, the developers HAVE to guess at what we want to play, and whom we want to play as. If they didn't, Most games wouldn't get past the drawing board.
And Iconic doesn't necessarily mean ANYTHING at the moment. Iconic could be nothing more than making sure the Sith look, and ( their stories ) act like the sith, and making sure the Jedi look, and act like Jedi.
Hell, By Iconic, they could have ment nothing more than that the developers have been working non-stop to make sure that when you create your character, The sith look like how we imagine the sith, And the jedi look how we imagine the jedi. That they are working hard on giving us that Star Wars feel.
Honestly, as long as they have Assassin droids that have the personality of HK-47, I'll be happy ( and possibly look something like he does. ) He's Iconic in my book.
I'm just sad that This game will have taken place far past the Mandalorian War. The Mandalorian War ended in 3,960 BBY. Kotor 2's events happened in 3,951 BBY, and since This game will be 300 years later after Kotor 2, The date will be around 3,650. Sucks, Would have been nice to get some more background info on the Mandalorian war.
BBY = Before Battle of Yavin. ( aka: The battle at the Death Star in Episode 4: A new hope ). So 1000 BBY is 1000 years Before the battle of Yavin.
ABY = After Battle of Yavin. ( aka: Episode 5 and 6, Plus the Star Wars books written about luke's adventures and such after the death of Palpatine. )
Yes, I'm really that big of a geek.
deathman20
10-22-08, 09:18 AM
Supporting an MMO from them will just keep them alive longer damn all you WAR players
Well boo hoo, but me playing WAR, won't keep EA alive longer than not supporting it. Why you ask? Because they are a cash cow, they make enough money off other titles even if WAR went under they would still make more. Only can hope if they have a steady flow of cash from 1 title they might dump that money into a studio that they have that actually creates good games and not rush deliveries.
Firey_chasm
10-22-08, 09:31 AM
ye tbh EA aren't going under, the people who don't buy because of DRM are a relativly small number as much of EA's consumer base probably don't even know what DRM is
BlitzPuppet
10-22-08, 12:16 PM
The "Iconic" description bodes badly for this game. The devs (once again) seem to think they know better what you want to play than you do.
Some people (developers) just never learn...
that's highly suggestive.
what DO the Star Wars fans want? Do YOU know what all the other fans want? Do you know what I want? Doubt it. No one is going to be able to guess what ALL the fans want. That's part of the problem with creating a game with a HUGE fanbase, there's no way to please everyone.
He's referring to what they did to SWG.
SWG started out where you could be moisture farmer bill, whittling away at your new house, or pets. Or you could be Imperial trooper #5...you didn't have to have anything to do with the movies if you didn't want to, you just lived in a Star Wars universe.
Now that is different, they made it so they have 9 "iconic" professions you can choose from (which used to be about 32 I believe) and you have to work with han, chewie, luke etc.
Iconic to me says linear.
I try to not let myself get excited over new games anymore, but this is even more true for MMO's. I've been disappointed by so many MMO's; they're really tough games to do right.
Also, saying you're going to buy an EA game because "they just make money anyways" is a really lame excuse. Of course they're going to make money; especially if people who believe that DRM is evil continue to buy their products anyways. If you are going to buy EA games, just admit that you're an "EA fan"; it's not a huge deal.
*sigh* I was so excited when I saw the title of this thread...
Oh well.
*goes back to playing Tabula Rasa*
*sigh* I was so excited when I saw the title of this thread...
Oh well.
*goes back to playing Tabula Rasa*
Well there's no need to worry because a Star Trek mmo is being made although Bioware isn't making it.
deathman20
10-22-08, 02:01 PM
Also, saying you're going to buy an EA game because "they just make money anyways" is a really lame excuse. Of course they're going to make money; especially if people who believe that DRM is evil continue to buy their products anyways. If you are going to buy EA games, just admit that you're an "EA fan"; it's not a huge deal.
Just because you buy there products doesn't mean you like the publisher.
I support the underlying companies..... NOT EA in itself.
Defintely not happy with this situation they've come up with where the Sith conquered Corcusant and forced the Republic Army to back off and accept a treaty signed by the Senate at gun point that gives them control of a number of planets and both sides have been at an uneasy peace for a while... wtf that is not what the Sith do.
Its identical to the Alliance\Horde BS of WoW. Warcraft is supposed to be about the Horde and Alliance fighting each other, to the death! The Sith would not sit by while Jedi still lived and the Jedi would not let innocent worlds be ruled by the Sith. I guess this is the only way they can balance both sides to give players an equal game play experience. I wish they would have taken a few more risks to try and bring an entirely new MMO type of game experience to market.
Defintely not happy with this situation they've come up with where the Sith conquered Corcusant and forced the Republic Army to back off and accept a treaty signed by the Senate at gun point that gives them control of a number of planets and both sides have been at an uneasy peace for a while... wtf that is not what the Sith do.
Its identical to the Alliance\Horde BS of WoW. Warcraft is supposed to be about the Horde and Alliance fighting each other, to the death! The Sith would not sit by while Jedi still lived and the Jedi would not let innocent worlds be ruled by the Sith. I guess this is the only way they can balance both sides to give players an equal game play experience. I wish they would have taken a few more risks to try and bring an entirely new MMO type of game experience to market.
This is way off topic, but I completely disagree with you about the Horde and the Alliance. In Warcraft 3 the orcs aren't "evil" anymore and all they really want is land of their own. They don't really get along with the Humans but they have to team up to fight off the Scourge. In WOW it's more like a cold war or even a limited war where there are small skirmishes, but no one loses any territory.
This is way off topic, but I completely disagree with you about the Horde and the Alliance. In Warcraft 3 the orcs aren't "evil" anymore and all they really want is land of their own. They don't really get along with the Humans but they have to team up to fight off the Scourge. In WOW it's more like a cold war or even a limited war where there are small skirmishes, but no one loses any territory.
Yeah, I know WC3 totally changed things with the Scourge... but give me the WC\WC2 days anytime. It just feels like you missed out on the best part of the story.
Yeah, I know WC3 totally changed things with the Scourge... but give me the WC\WC2 days anytime. It just feels like you missed out on the best part of the story.
I played Warcraft 2 when it was first released and I played Warcraft after that.
TommyHolly
10-22-08, 04:26 PM
So far the best MMORPG that I have played has been the original Asheron's Call. Ultima Online was fun but it was the first one ever and had lots of bugs. AC1 was massive, had a few problems but that was before most people knew how to exploit them, and was a great game. Dark Age of Camelot and all the others like Star Wars Galaxies were flawed from the very beginning. Everquest and other games like that, (Lineage) were not as good in my opinion and could not be in the same class.
lordkosc
10-22-08, 07:25 PM
Meh... another MMO... And its not even STAR TREK! >.>
zexmarquies01
10-23-08, 06:30 AM
Meh... another MMO... And its not even STAR TREK! >.>
Hmm, thanks for reading through this thread, Because if you did, you would have noticed the 2nd post in this thread, which i created stating that i screwed up on the title.
zexmarquies01
10-23-08, 11:26 AM
Title fixed.
YAY! Thanks David.
>HyperlogiK<
10-23-08, 11:48 AM
Only sad part about all of this, is that they too are going through EA to release this game.
EA bought them out a few months back, all their games will be published by EA from now on.
DaPoets
10-23-08, 12:36 PM
I do remember there being a startrek mmo in the works though.
>HyperlogiK<
10-23-08, 10:36 PM
What developer?
What developer?
Cryptic Studios, the people who made City of Heroes, and City of Villains.
trueplaya4ever8
10-23-08, 11:17 PM
A mmo I might actually play and hopefully not lose interest too quick.
Star Wars would make it much better!
1timedeal
10-24-08, 12:45 AM
I'm so into this game when it comes out. Going to be a master Jedi!
Smitty209
10-24-08, 01:24 AM
could be very cool! the star wars universe is huge...
Shiggity
10-24-08, 01:43 AM
I like the idea of everyone being able to be a Jedi. Only problem is that in the movies Jedi's are just so sick compared to everyone else it's not even close. I'm ok with a bounty hunter being able to own a Jedi or Sith. I'm also pretty confident there'll be a support class that uses the force to heal people, but who knows. Making balanced classes in a sci-fi MMO has never been done well, ever, especially with PvE content...The first one that can do it will be sooooo incredibly successful. Sci-fi mmos tend to try and be too first person shootery most of the time and it just doesn't work.
The way Jedi's were in the original star wars MMO, any type of balance was impossible.
+1 to teaming with Bioware, the stories are going to be so amazing
don'tknow
10-24-08, 03:13 AM
I like the idea of everyone being able to be a Jedi. Only problem is that in the movies Jedi's are just so sick compared to everyone else it's not even close. I'm ok with a bounty hunter being able to own a Jedi or Sith. I'm also pretty confident there'll be a support class that uses the force to heal people, but who knows. Making balanced classes in a sci-fi MMO has never been done well, ever, especially with PvE content...The first one that can do it will be sooooo incredibly successful. Sci-fi mmos tend to try and be too first person shootery most of the time and it just doesn't work.
The way Jedi's were in the original star wars MMO, any type of balance was impossible.
+1 to teaming with Bioware, the stories are going to be so amazing
Well, this mmo is in 'Old Republic' times which is long before the movies, and back then there were lots more Jedi. So it makes a bit more sense to let players choose it as a class, which was plain dumb in SWG after making it take so long to get Jedi...then changing it so anyone can choose it as a class.. and it was in the movies' time when Jedi were very rare. Most of them died by then, and the few remaining were the strongest, that's why they seem to tear everyone up so much in the movies.
lordkosc
10-24-08, 04:31 AM
Hmm, thanks for reading through this thread, Because if you did, you would have noticed the 2nd post in this thread, which i created stating that i screwed up on the title.
thats why I commented, saying "another MMO , and its NOT even Star Trek"
anywho...
wasn't there a star wars MMO out like 4-5 years ago from sony? or sumthin? :screwy:
thats why I commented, saying "another MMO , and its NOT even Star Trek"
anywho...
wasn't there a star wars MMO out like 4-5 years ago from sony? or sumthin? :screwy:
Yeah, Star Wars Galaxies (SWG) is still languishing out there somewhere.
Unfortunately, they took the greatest MMO and borked it royally--now hardly anyone plays--that's why they are introducing a new one. If it's anything like the NEW SWG, it will suck too.
BTW: The original game was FINALLY getting balanced. Jedi were rare and powerful--as they should be. Bounty hunters WERE a match and Jedi could still get ganked by groups (also, just as they should be). The game used to be fun as it was totally free form. You could choose any combination of skills and you were free to change them around any way you liked any time you liked. Then they made it WoW with blasters--bleh.
The Star Wars franchise has been slowly falling into a black hole of mediocrity--has been since the first trilogy. Lucas Arts has really been milking the Star Wars universe for all its worth. The cartoon movie and TV shows are terrible (I still have to tape them all for my 8 yr old). George is looking like he just wants to cash out while he still can.
nightelph
10-24-08, 06:04 AM
If anyone out there still playing SWG, take solace (http://blog.wired.com/games/2008/10/galaxies-suppor.html) that you won't be left out in the cold.
I'm fairly excited for this mmo.
zexmarquies01
10-24-08, 06:29 AM
BTW: The original game was FINALLY getting balanced. Jedi were rare and powerful--as they should be.
Well, The only reason the jedi were rare, is because SWG took place during the the time of the Empire. There were many less Jedi by that time.
But SW:TOR is set in a completely different time than SWG. This game will be set in a time when Jedi and Sith had much greater numbers. Thus, Hopefully they WON'T make the Jedi/Sith super hard to get, as that would go against the timeline of the game.
BioWare did Kotor, and Kotor 2 almost perfectly. They didn't sacrifice the story, Gave us very interesting characters, Great gameplay...So far Bioware has a really good track record. And because of that, I have hope that this will be the Star Wars MMO that everyone wants.
zexmarquies01
10-24-08, 06:30 AM
Forgot to mention...
http://www.swtor.com/
Their website just came online only like a day ago. They give some very early screen shots and such.
though remember that the game is still in the pre-alpha stage at the moment, so what we see now, may not be exactly what we get later.
If they truly make this a story-driven MMORPG, and it plays as awesome and epic as KOTOR, then I will definitely play it.
If, however, this follows the same timesink/grinding model that all the current MMOs follow, then no thank you. EQ/DAOC/EQ2/WOW/AOC/LOTR/WAR/SWG are all the same damn game, I don't care how they tweak them. Mindless, story-less grindfests with stupid PVP where you have to grind a character before you go have fun. Some of them do certain aspects better than others (WAR has the best PVP by far, IMO), but essentially the model hasn't changed and I'm not sure it will with EA publishing here. Give me story, give me epic, don't give me a carrot on a stick that I have to chase for a solid 20-40 hours a week at the expense of all other games or activities. But for some reason they think they gotta keep all the powergamers interested that blow through content like crazy, even though the massive casual base that goes through at a slower pace would be the bread and butter.
Ultimately, I'd be a lot happier if they were simply announcing a Bioware developed KOTOR 3.
Well, The only reason the jedi were rare, is because SWG took place during the the time of the Empire. There were many less Jedi by that time.
But SW:TOR is set in a completely different time than SWG. This game will be set in a time when Jedi and Sith had much greater numbers. Thus, Hopefully they WON'T make the Jedi/Sith super hard to get, as that would go against the timeline of the game.
BioWare did Kotor, and Kotor 2 almost perfectly. They didn't sacrifice the story, Gave us very interesting characters, Great gameplay...So far Bioware has a really good track record. And because of that, I have hope that this will be the Star Wars MMO that everyone wants.
Even during "The Age of the Old Republic," Jedi were rare. Only a select few are even capable (midichondrians) and only a small percentage of them are found, and even fewer want to take the training and not all of those actually make it. That is the underlying problem of making Jedi a starting class. Everybody wants to be a Jedi--so much so that they outnumber even the NPCs running around.
Remember when playing KOTOR (or KOTOR II), how few Jedi/Sith there were. You can control that in a single player game fairly easily. In a MMO, EVERYONE wants to be Luke Skywalker (or Anakin, or Darth Maul, or Dooku, etc.). If you make Jedi an unlockable class, you favor the power gamers at the expense of the casual (or social) gamers--and the whining will commence. If you make it a startable class, at least half of the playing population will be running around swinging their lighsabres around in public (even if just to show them off--and trust me, this is exactly what we saw in SWG--even before Jedi were a startable class) then you lose immersion for everyone--and yes, there will be whining.
don'tknow
10-26-08, 02:25 AM
Even during "The Age of the Old Republic," Jedi were rare. Only a select few are even capable (midichondrians) and only a small percentage of them are found, and even fewer want to take the training and not all of those actually make it. That is the underlying problem of making Jedi a starting class. Everybody wants to be a Jedi--so much so that they outnumber even the NPCs running around.
Remember when playing KOTOR (or KOTOR II), how few Jedi/Sith there were. You can control that in a single player game fairly easily. In a MMO, EVERYONE wants to be Luke Skywalker (or Anakin, or Darth Maul, or Dooku, etc.). If you make Jedi an unlockable class, you favor the power gamers at the expense of the casual (or social) gamers--and the whining will commence. If you make it a startable class, at least half of the playing population will be running around swinging their lighsabres around in public (even if just to show them off--and trust me, this is exactly what we saw in SWG--even before Jedi were a startable class) then you lose immersion for everyone--and yes, there will be whining.
And when
Yes that will suck >.<
I am not really sure how to make both the hardcore and casual gamers happy in this regard. IMO game companies really need to start making games that appeal to hardcore players while being fun, not grindy. That's the hard part; not grindy. Game devs have this thought stuck in their mind that people think "grinding on the same mob/quest or raid instance for 999999999999 hours to max my rep and get godly weapon lololol" is somehow 'fun'. When in reality the players themselves only like the end result (getting godly item), but hate doing the grind for it.
They need to hire some devs that have a little bit of that thing called 'imagination' and put it to use... make becoming Jedi a hard thing to do but fun at the same time.
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