Rinne
11-19-08, 07:27 PM
With the recent problems arising in FC2 where people had to downclock their cards to sub-stock clocks to achieve stability, I am now wondering what the point is when you can call your card truly stable?
The most common way today seems to be running furmark (and renaming the exe for ATI drivers), but I found for myself that a furmark stable clock doesn't necessarily need to be stable for games, such as, of course FarCry2, but also less clock reliant games like Company of Heroes, which crashed on me every now and then with a BSOD (Brown screen of death :P ).. As it was furmark stable for more than an hour, it took me some time to figure the GPU out as the source of the problem..
So I wonder now, at what point can you actually call your graphics card stable?
Any opinions, or maybe hints?
From my experience, the most OC sensitive application that I have seen so far was Crysis, as it will crash almost immediately if you use a too high OC..
FC2 on the other hand needs a lot of time to crash even at high clocks, but will also crash on much lower clocks than Crysis by then..
The most common way today seems to be running furmark (and renaming the exe for ATI drivers), but I found for myself that a furmark stable clock doesn't necessarily need to be stable for games, such as, of course FarCry2, but also less clock reliant games like Company of Heroes, which crashed on me every now and then with a BSOD (Brown screen of death :P ).. As it was furmark stable for more than an hour, it took me some time to figure the GPU out as the source of the problem..
So I wonder now, at what point can you actually call your graphics card stable?
Any opinions, or maybe hints?
From my experience, the most OC sensitive application that I have seen so far was Crysis, as it will crash almost immediately if you use a too high OC..
FC2 on the other hand needs a lot of time to crash even at high clocks, but will also crash on much lower clocks than Crysis by then..