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View Full Version : Fallout 3: the honeymoon is ovah! I want a divorce!


Morvak
01-07-09, 03:27 PM
First off I'm not trolling or trying to bait. This has nothing to do with the Game of the year thread and the fact Left 4 Dead is not winning (dammit!) LOL

But seriously...

I was eagerly anticipating FO3 before it came out. I loved it for like a month! Honest. But then... sigh. Just like Bioshock, I had a hard time finding the desire to finish it. Left 4 Dead coming out didn't help matters. I still took breaks from Left 4 Dead to play FO3, but that gradually stopped.

Now Fallout 3 sits in a corner on my desktop next to Bioshock.

(potential spoilers ahead)
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First off, the world is small. I don't like going 2 feet to enter a new location. I know it would suck to actually walk miles and miles, but still something is lacking. I don't get the sense of breadth and expanse. It seems like I'm in a neighborhood, not D.C. and definitely not a wasteland.

Enemies are not much of a challenge. All you gotta do is use the combat shotgun, run up to them and shoot them in the face. I mean, yeah, I can excercise self control andnot use it, but really... And the problem with this is that it totally ruins my gameplay style. And I LOVE my stealthy sneaky characters. Why do I need to sneak then? Why sneak, when I just rush - shottie to face = kill. So that just took all the fun out of the game for me. Something's just not right there. I should not be able to rush a super mutie for practically a one shot kill!!! (after vats and a couple more shots from the shottie) I should be planted on my ass before I even get there.

And now with Dogmeat, hell, I don't have to worry about a dam thing! He auto heals to full health after every encounter (unless that's part of the Normal difficulty). And me? hell, send dogmeat in, then I rush and 1-shot with the shotgun. Again, too easy.

And you only ever seem to encounter 3 to 4 enemies tops indoors or out. Not much of a challenge either. maybe because I am playing on Normal? Does increasing the difficulty increase the number of enemies? I doubt it.

I go to save some kids from Super Muties for Big Town and there's like 3 super muties in the place, easily taken down.

The A.I. sucks. I can kill someone and its partner just stands there. Like in Super Duper Mart - It's all quiet in the mart, and here I come, shooting up the place, taking people down 1 by 1 and the others that are still alive just go about as if nothing is going on. I expect to be mobbed, but no.

I think the quest are interesting. I love the graphics, the effects, yadda yadda. I would love to replay as a bad guy but now I dunno. I just lost complete desire and interest and that blows. I totally wanted to relive FO of yesteryear and it just ain't happening. And the fact i wasted another $50 or whatever ta boot.

don'tknow
01-07-09, 06:08 PM
Single player games are like that. No matter how they try to make them 'open, non-linear and 9238473294738947 quests total', it still gets old once you beat it. Back when the FF series for NES and SNES came out, those were very long lasting RPG's because they were something 'new' in the gaming world... well a gaming world or community didn't even exist back then. Morrowind also lasted a while. But after playing many games of pretty much all genres, the replay value just goes way down because you realise every game nowadays uses the same old ideas, or a variation of them.

Multiplayer is more fun and has far more lasting appeal to me, that's why I personally think in general MP games are more worth the $50 to spend on, if my impression from the demo is good enough.