chayos00
01-26-09, 12:13 AM
Ok guys first off it's a retail copy, and I'm using Win Vista 64-bit Ultimate. On my new computer (specs are in my sig). After initially installing the game I get this error upon startup of the game. I'm using nvidia drivers 181.22 updated Directx 9c and 10. I've tried it with SLI enabled and disabled.
I've uninstalled and reinstalled the game no luck. I could get it to work on my dual boot copy of Win XP, but I'd rather use Vista if I could due to it actually seeing all of my RAM.
Help!!! Below is all of the error message.
"----- Initializing Renderer ----
----- Client Initialization Complete -----
Attempting 44 kHz 16 bit [Windows default] sound
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Error during initialization:
Create2DTexture( $floatz, 1024, 768, 0, 114 ) failed: 8876086c = Invalid call"
I've uninstalled and reinstalled the game no luck. I could get it to work on my dual boot copy of Win XP, but I'd rather use Vista if I could due to it actually seeing all of my RAM.
Help!!! Below is all of the error message.
"----- Initializing Renderer ----
----- Client Initialization Complete -----
Attempting 44 kHz 16 bit [Windows default] sound
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Error during initialization:
Create2DTexture( $floatz, 1024, 768, 0, 114 ) failed: 8876086c = Invalid call"