View Full Version : Killzone 2 1.21 Patch
rainless
03-27-09, 10:25 AM
http://www.gamersdigest.net/2557/killzone-2-patch-121-revealed/
AngelfireUk83
04-03-09, 05:44 PM
I see in the future patches the complaints of the controls may get a fix I cant don't understand whats wrong with them I have them set to Alternative 1 with zoom option to hold.
It just feels perfect like COD yet thats all people have complained about oh the controls are not COD. And the improvements to help play with friends that'll be good for the trophy boosters that will I haven't even started online in fact I haven't back to this game for weeks since I cleared it once.
rainless
04-03-09, 08:17 PM
I see in the future patches the complaints of the controls may get a fix I cant don't understand whats wrong with them I have them set to Alternative 1 with zoom option to hold.
It just feels perfect like COD yet thats all people have complained about oh the controls are not COD. And the improvements to help play with friends that'll be good for the trophy boosters that will I haven't even started online in fact I haven't back to this game for weeks since I cleared it once.
You're missing out. :)
The REAL game... much like COD4... is the multiplayer.
People complain about the controls because people complain about everything (*I* should know!).
Even at default I don't see the difference between COD4 and Killzone... You hold the exact same trigger to run... same button fires... same button throws grenades... Only thing I can think of is there aren't helicopters and air strikes!
FudgeNuggets
04-04-09, 08:51 AM
No, I understand the complaint about the controls. Even though I only played through the demo, the crouch and cover controls seemed to stiff while the analog aiming seemed too touchy. This was not an issue in COD4. Now I may be off base here because I played through COD4 on the 360 not the PS3.
rainless
04-06-09, 12:08 AM
No, I understand the complaint about the controls. Even though I only played through the demo, the crouch and cover controls seemed to stiff while the analog aiming seemed too touchy. This was not an issue in COD4. Now I may be off base here because I played through COD4 on the 360 not the PS3.
Well I played through COD4 on the 360 as well... and I swear I don't know the difference.
Like I said... I never used the cover system. And now that I'm only playing online, it's not even an option.
I think I could pick up COD4 for the PS3 now... and not a single button will have changed.
AngelfireUk83
04-19-09, 06:39 AM
They are to release a new patch for KZ2 1.24 on April 22nd 8:00am GMT fixes the following.....
The 57MB patch contains the following:
AI - Bots now skipping disabled/destroyed MGs in warzone when requesting mounted guns.
AI - Do not claim waypoints for the previous character when it's dead.
AI - Fixes bots getting stuck trying to arm/disarm S&D object when mission is already over.
Campaign - Fix for potential progression bug in Salamun Bridge.
Clan - User name, not users clan displayed in rankings
Clan - Winning 10 Clan Challenges causes the user to become stuck on the medal awards screen.
Controls - Lean & Peak - Zoom hold on and out of ammo it switches between regular/scope view rapidly.
Cosmetic - Blue screen tint which indicates scout cloak is occasionally enabled and will remain indefinitely.
Cosmetic - White squares on the grenade counter merge together when displayed in 1080p
Create Game - "Badge Combination" option does not work properly
Create Game - Online - "clan only" presets apply even after a player leaves a clan
DLC - DLC pack 1 - 'Steel & Titanium' support DLC - New Loading screens advertising the first DLC pack.
Exploit - Helghan Industries - Player getting out of map fix.
Exploit - Radec Academy - User is able to gain access to the roof when revived in a specific location.
Exploit - Reviving player stuck in wall collision can result in him spawning outside level
Exploit - Salamun Market - One sided wall allows people to be seen and shot from outside where they cant see or fire out
Exploit - Tharsis Depot - Player can get out of the "normal" play area and can get into some sniper/camp spots
Feature - Invite player from friendslist Feature - Join Clan Member list added.
Feature - Join Game - 17-24 players filter.
Feature - MP - Moving while seeing scores after pressing SELECT
Feature - The radar/map now has a larger radius
Feature - Three additional 'Harcore' Ranks added to the top limits.
Front-end - Add support to display more than 8 maps when creating a game /challenge/tournament
Front-end - Sorting ascending and decending ranks working better in 'Rankings'
Front-end - When in a squad, the Valor Trophy is visible in the Squad Tab, however the users rank is not being displayed on top of it.
Mods - Official tournament to be displayed first followed by custom created tournaments
Mods - Additional functionality made avalable to the in-game moderators.
Network - Server side fix for full games being displayed incorrectly.
Network - User is unable to use the 'Join Clan Member' tab due to Network Error Code 20002.
Online - File-synching with the Japanese release of Killzone 2 on the 23rd of April.
Sound - Turret placing sound continues when killed.
Stability - Crash when synching gamestate after a full mapcycle
Stability - Hang on a screen with a blank message window just before a message appears.
Stability - Reducing the load on the server related to syncing the buddylist
Stats - If a clan wins 24 Clan Challenges and goes to the result screen, the medal acquisition screen, which normally displays when you win 25 games, will display.
Stats - Number of air-support grenades used by tacticians does not add to the stats of joined user correctly.
Stats - Number of spawn-grenades used by tacticians does not add to the stats of joined user correctly.
Stats - User sometimes does not receive 1000 valor award when winning 10 Clan Challenges.
Text - % character not displayed correctly on the creating game dialogue box after selecting to create game.
Text - If a client receives an invite from a clan which has a '$' character in the clan name, the recipient will get kicked
Text - Minor Italian localization fix.
Text - Minor Japanese localization fix.
Tournament - Game decides winner if one of the two teams doesn't spawn in
Trophies - Fix for Wargod Trophy unlocking prematurely
Source http://www.psu.com/Killzone-2-update-124-adds-new-ranks-and-more--a006987-p0.php
rainless
04-19-09, 08:02 AM
Nice work Angel! :beer:
AngelfireUk83
04-22-09, 08:29 AM
It's LIVE! People Patch 1.24
I actually started playing KZ2 again. Almost done with the story, on the last mission. I think I'll be heading back to multiplayer quite soon.
AngelfireUk83
07-11-09, 05:24 AM
Since I rememebered Rain doing this thread thought I'd save creating another here's info on the upcoming 1.28 patch and what it fixes.
Source: http://www.psu.com/Third-Killzone-2-map-pack-incoming,-next-patch-detailed--a007735-p0.php
* Feature - Code support for DLC pack III “Napalm & Cordite”. The update will enable players to create games with the newest maps “Suljeva Cliffside” and “Arctower Landing”
* Feature - Code support for DLC to allow the additions of the Flamethrower and the Boltgun to multiplayer.
* Trophies – New Trophies added for DLC pack III “Napalm and Cordite”.
* Feature - Detailed information screen when browsing games. Items displayed include: Friendly Fire, Faction Balancing, Custom Weapons and Custom Badges as well as the region, game size, selected maps and allowed Missions and Badges.
* Feature - Higher values for Bodycount mode. Players can now create games with 5, 10, 15, 20, 25, 50, 100 and 200 points to increase the time of the mode for 32 player games.
* Feature - Moderators can now create double-points events.
* Fix for persistent squads now working correctly when users using separate Japanese accounts join Friends.
* New loading screens.
* Moderation – Additional powers and functionality for online moderators.
* Fix for Clan Leader leaving his clan before an active Tournament of Clan Challenge.
* Fix for score replication on different clients.
* Fix for a Clan Challenge results displaying a won/lost games as a ‘Draw’.
* Fix for incorrect Tournament timings being displayed for (semi)-final.
* Fix for an empty message pop-up being displayed.
* ‘High Precision Mode’ now defaulting when requested.
* Fix for stuttering audio on the Asian version.
* Fix for network error displayed when trying to log in with another users account.
* Fix to reduce network traffic and improve performance.
* Fix for occasionally being displayed an empty background when ‘Join Friend’ via Communications tab.
* Exploit – Pyrrhus Rise map boundary fix.
* Exploit – Radec Academy collision fix to prevent players being revived inside a pillar and using it to their advantage.
* Cosmetic fix for Medic Gun visual effects.
* Cosmetic fix for Search & Retrieve object being cloaked by the Scout.
* Cosmetic fix for Scouts body remaining cloaked after being mortally wounded (i.e. headshot).
* Gameplay – Damage from Sentry bots tweaked back on request of the community.
* Collection of minor code fixes.
Further features and fixes to www.Killzone.com include:
* Feature - Tournaments - Full tournament functionality enabled once again.
* Feature - Upcoming Tournaments are now displayed in a clan’s calendar.
* Feature - Upcoming Tournaments are now displayed in My Killzone upcoming events.
* Feature - Upcoming Tournaments are now displayed in clan communication center.
* Feature - Tournament and Clan Challenge support for DLC Pack III “Napalm & Cordite”.
* Feature - Additions of sounds in Battle Replays.
* Feature - Additional animations in Battle Replays.
* PlayStation 3 landing page updated.
* Higher selectable Bodycount values when creating Tournaments or Clan Challenges via http://www.Killzone.com.
* Various bug-fixes and minor updates.
Also a new 3rd map pack is coming called Napalm & Cordite no pricing but expect it to probably be the same as the last 2 maybe probably will include trophies like the other ones revive 5 in 1 round etc.
I haven't even started online yet was going to buy the 2 current packs but I am wondering since Sony have done it before with WarHawk and Hawks will they release a triple special pack for a small fee and save a few £'s.
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