PDA

View Full Version : Bits of Graphics card


Luie
01-22-02, 08:03 AM
Most gfx card now days support 32bit.
I've heard rumours that say the GeForce4 Ti1000 support 128bit.

Also, do anyone know how many bits does the PS2 gfx card (chip) support? Is it 32bit or more? or less?

Some said it is "infinite" bits...:confused: I don't think they are right. Can anyone comfirm the number of bits the PS2 gfx card (chip) support?

Tbird man
01-22-02, 09:54 AM
CPU: 128-bit "emotion engine"
System Clock: 300 MHz


System memory: 32-MB direct Rambus
Memory bus bandwidth: 3.2 GBps
Co-processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
Vector units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
Floating point performance: 6.2 GFLOPS
3D CG geometric transformation: 66 million polygons per second
Compressed image decoder: MPEG2


Graphics: "Graphics Synthesizer"
Clock frequency: 150 MHz
DRAM Bus bandwidth: 48 GBps
DRAM Bus width: 2560 bits
Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
Maximum polygon rate: 75 million polygons per second


Sound: SPU2+CPU
Number of voices: ADPCM: 48 channel on SPU2 plus definable by software
Sampling frequency: 44.1 KHz or 48 KHz (selectable)


I/O processor
CPU Core: Current PlayStation CPU
Clock frequency: 33.8 MHz or 37.5 MHz (selectable)
Sub bus: 32 bit
Interface types: IEEE1394, Universal Serial Bus (USB) communication via PC-Card PCMCIA


Disc media: DVD-ROM (CD-ROM compatible