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View Full Version : ATi 4870x2 and Borderlands AA


Baby3ater666
10-30-09, 12:20 AM
Hey guys I've been reading reviews about how Borderlands has AA problems and am definitely buying it for my PC. I heard that you have to force it somehow but I'm not too familiar on how to go about doing it. I heard that I'd want to get the retail version over the Steam version because I'd have to do some editing with the files from what I've heard. Anyone that has successfully rendered AA in Borderlands with an ATi card please share your knowledge! Thank you!

necrokiller
11-01-09, 02:27 PM
Haven't personally tried it since I own GTX 260, but apparently this method works fine for Radeons. Excuse the google translator for any weird translation.
Borderlands AA: How-to
The path to anti-aliasing is simple: Copy the Borderlands.exe under \ Gearbox Software \ Borderlands \ Binaries and then baptize the new file "UT3.exe" (without quotation marks). Activate any AA mode in the graphics card driver. The next game starts on the UT3.exe Borderlands shines almost completely smoothed - UE3-some objects are typically not covered by the antialiasing.

Masta7100
11-02-09, 08:43 AM
I have the 4870x2 and don't have any problems with the game running at 1680x1050. no crashing nothing? didn't hear anything about this?

TTP
11-02-09, 09:58 AM
AA is working fine on my rig as well. Running at 1920x1200 @16x aniso.

MattNo5ss
11-02-09, 10:05 AM
The whole deal is that the Unreal Engine doesn't support AA, so it has to be driver forced into the game.

Badbonji
11-02-09, 01:26 PM
If the engine doesn't support it then how does the graphics card go about doing it?

necrokiller
11-02-09, 02:28 PM
If the engine doesn't support it then how does the graphics card go about doing it?
Thats the strength of the drivers. Even if any game does support AA, you can alternatively force it through you GPU drivers as well. Both will have different (albeit unnoticeable to the naked eye) methods of doing so and hence affect performance in different ways as well. Heres a comparison to show that it really does work:

0xAA

http://www.pcgameshardware.de/screenshots/original/2009/10/Boderlands_kein_AA_klein.jpg

4xAA

http://www.pcgameshardware.de/screenshots/original/2009/10/Boderlands_4x_MSAA_klein.jpg