Theocnoob
10-30-09, 05:35 PM
I'm 25ish hours into Fall out 3, game of the year.
Absolutely phenomenal. I haven't even scratched the side quests. I have yet to see all the places on the map.
Since I find this to be one of the best thought out, most alive game world I've ever come across (and I've played waaay too many video games) I figured I'd write a whimsical visitor's guide to the wasteland:
http://media.giantbomb.com/uploads/0/118/847159-harold_super.jpg
Welcome to the 23rd Century.
Generally speaking, things have gone downhill. Sure, there are some living trees here and there, some even have faces on them and ask you to put them out of their misery.
Generally speaking though, you're looking at a very angry environment filled with very angry people.
http://www.consolemonster.com/media/0000000824/screenshots/0000000824-L-2fe6055.jpg
The world is fraught with radiation, mutated animals, thieves, murderers, and generally a lot of people in a really bad mood.
If you only had irradiated water and mutated mole rats to eat you might not be too happy either.
Here's a rundown of the general classes of people, and otherwise, that you'll run into once you leave the comfort of the vault.
Critters:
With very few exceptions, if it has more than two legs, you can pretty much consider it a guarantee that it wants to kill you. Most of the dogs, mutated bears (Yoh Gui-- get it? Like Yogi?), mutated giant flies, mutated giant mole rats, etc, want to eat you. The only exceptions for these animals are where they are kept as pets or guard animals for traders. In this case, as long as you keep everything on the level, they won't sick them on you. If keeping things on the level isn't your deal, you'll have to get through the guard animals to get at the traders. Or you can just mini-nuke them as a group and call it a day..
http://images4.wikia.nocookie.net/fallout/images/thumb/3/3c/Mole_rat_FO3.png/250px-Mole_rat_FO3.png
Raiders:
Raiders are basically a disorganized group of douchebags who take up residence in anything with a roof- and sometimes without. They generally use cheap, disrepaired weapons and wear cheap disrepaired armor. A large group of raiders can ruin your day though, even if you've got on top end power armor and you're packing high end weapons.
http://images2.wikia.nocookie.net/fallout/images/archive/7/73/20081117123505!Armor_raider_sadist_mffb.jpg
Mutants/Super Mutants:
Basically similar to raiders. These douchebags are similarly disorganized, but they tend to hole up in larger groups and entrench themselves better. You're not likely to see a raider take up a sniping position 24/7. Mutants are all about it. They don't want to talk. They just want to shoot you. In the case of mutants and raiders, run, or shoot. Talking doesn't work.
http://planetmedia.gamespy.com/images/00/08/807_Behomith.jpg
Aim for the face. They don't like it when you shoot in the face.
Ghouls:
There are two kinds of ghouls, regular, and feral. Feral ghouls generally act very zombie like and will just run at you. Again- headshot them and move on. Regular ghouls are just plain old wastelanders with a skin condition. They can be reasoned with, traded with, all the stuff you can do with regular wastelanders.
http://ngnews.files.wordpress.com/2008/12/fallout-3-1.jpg
Wastelanders:
Wastelanders are your general Fallout 3 world residents. They range from poor to rich, nobody to elite, nice to jerk. Some want to help you, some want to exploit you, some want you to off someone for them.. Nothing in the wasteland is ever 100% of course. Some of them are secretly murderous cannibals. Some of them are bent on you helping them oblitterate entire towns. Some just want to be left alone. Some just want to sell you a beer.
As with anyone in Fallout3, with the exception of absolutely essential story characters, you can choose how you interact with them. Whether it be at a bar, a store, a traveling caravan, or just a random encounter, you can shoot the breeze, trade, pickpocket them, or just headshot them and take them for everything they own.
Generally, a shot to the face is more economical than trading. Sure your Karma goes down and you end up with regulators coming after you, but it's worthwhile, and all the extra guns and ammo you can come across as a bad person in FO3 are more than enough to fend off anything regulators (Fallout police) can throw at you.
http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2009/05/Top%207%20RPG%20towns%20that%20explode/Screens/Megaton%2015--article_image.jpg
(Allistair Tenpenny. The richest man in the wasteland.)
Regulators:
If you're a baaaad person, you'll run into regulators trying to arrest or kill you more and more often. They are heavily armed, but not heavily armored. It's not uncommon to come across a group of regulators armed to the teeth with missile launchers and chainguns.
http://images3.wikia.nocookie.net/fallout/images//1/13/Armor_regulator.jpg
Brotherhood of Steel/Brotherhood of Steel outcasts:
Brotherhood of steel (grey) and BOS outcasts (red/grey) are a mysterious legion of heavily armored warriors who claim to wish to restore order and glory to the nation. Then again, so does the enclave, and they like to shoot at you, and anybody else who interferes with their plans. The brotherhood, as well as the outcasts, help you substantially throughout the game and are vital training and trading partners. They will teach you how to wear power armor and deal in some of the higher end items available.
http://farm2.static.flickr.com/1239/1167987718_1aaa50e8ab.jpg
Enclave:
The Enclave is up to no good. This is obvious from the outset of the game. Not sure what they're up to yet, but it's crooked. They're vicious and ruthless, and extremely well equipped with power armor, weapons, helicopters, you name it.
http://www.fallout3nexus.com/downloads/images/4641-1-1236548903.jpg
Kill them. Preferably with something really big.
Vittles:
Fallout 3 is full of delicious irradiated foods. These include, but are not limited to:
Bloatfly
mutated bear
mutated dog
mutated rat
mutated cockroach
human
brahmin (mutated cow)
'strange meat' (usually human)
snack cakes
sugar bombs
"Stuff"
Fallout 3, like Oblivion, has A LOT of stuff. Not only are there tonnes of weapons, food items, trading items, and just random gizmos, you can combine many of them to make new weapons and items, and trade the ones you dont need away. I don't use the flamer, but I always collect flamer fuel because it sells well.
All of your items, with use, fall into a state of disrepair. If your armor takes too many hits, it gets crappier and crappier until it breaks. The same goes for overusing weapons. You simply keep them repaired with a high repair skill and spare parts (ie, have 2 shotguns, use parts from 1 to repair the other and end up with just 1 good shotgun)
You can wear anything from motorized power armor to hazmat suits to a nice summer dress and fancy hat.
Hit people with anything from an old rusty baton to a mini nuke launcher
Eat anything from human to steak
Good stuff.
Absolutely phenomenal. I haven't even scratched the side quests. I have yet to see all the places on the map.
Since I find this to be one of the best thought out, most alive game world I've ever come across (and I've played waaay too many video games) I figured I'd write a whimsical visitor's guide to the wasteland:
http://media.giantbomb.com/uploads/0/118/847159-harold_super.jpg
Welcome to the 23rd Century.
Generally speaking, things have gone downhill. Sure, there are some living trees here and there, some even have faces on them and ask you to put them out of their misery.
Generally speaking though, you're looking at a very angry environment filled with very angry people.
http://www.consolemonster.com/media/0000000824/screenshots/0000000824-L-2fe6055.jpg
The world is fraught with radiation, mutated animals, thieves, murderers, and generally a lot of people in a really bad mood.
If you only had irradiated water and mutated mole rats to eat you might not be too happy either.
Here's a rundown of the general classes of people, and otherwise, that you'll run into once you leave the comfort of the vault.
Critters:
With very few exceptions, if it has more than two legs, you can pretty much consider it a guarantee that it wants to kill you. Most of the dogs, mutated bears (Yoh Gui-- get it? Like Yogi?), mutated giant flies, mutated giant mole rats, etc, want to eat you. The only exceptions for these animals are where they are kept as pets or guard animals for traders. In this case, as long as you keep everything on the level, they won't sick them on you. If keeping things on the level isn't your deal, you'll have to get through the guard animals to get at the traders. Or you can just mini-nuke them as a group and call it a day..
http://images4.wikia.nocookie.net/fallout/images/thumb/3/3c/Mole_rat_FO3.png/250px-Mole_rat_FO3.png
Raiders:
Raiders are basically a disorganized group of douchebags who take up residence in anything with a roof- and sometimes without. They generally use cheap, disrepaired weapons and wear cheap disrepaired armor. A large group of raiders can ruin your day though, even if you've got on top end power armor and you're packing high end weapons.
http://images2.wikia.nocookie.net/fallout/images/archive/7/73/20081117123505!Armor_raider_sadist_mffb.jpg
Mutants/Super Mutants:
Basically similar to raiders. These douchebags are similarly disorganized, but they tend to hole up in larger groups and entrench themselves better. You're not likely to see a raider take up a sniping position 24/7. Mutants are all about it. They don't want to talk. They just want to shoot you. In the case of mutants and raiders, run, or shoot. Talking doesn't work.
http://planetmedia.gamespy.com/images/00/08/807_Behomith.jpg
Aim for the face. They don't like it when you shoot in the face.
Ghouls:
There are two kinds of ghouls, regular, and feral. Feral ghouls generally act very zombie like and will just run at you. Again- headshot them and move on. Regular ghouls are just plain old wastelanders with a skin condition. They can be reasoned with, traded with, all the stuff you can do with regular wastelanders.
http://ngnews.files.wordpress.com/2008/12/fallout-3-1.jpg
Wastelanders:
Wastelanders are your general Fallout 3 world residents. They range from poor to rich, nobody to elite, nice to jerk. Some want to help you, some want to exploit you, some want you to off someone for them.. Nothing in the wasteland is ever 100% of course. Some of them are secretly murderous cannibals. Some of them are bent on you helping them oblitterate entire towns. Some just want to be left alone. Some just want to sell you a beer.
As with anyone in Fallout3, with the exception of absolutely essential story characters, you can choose how you interact with them. Whether it be at a bar, a store, a traveling caravan, or just a random encounter, you can shoot the breeze, trade, pickpocket them, or just headshot them and take them for everything they own.
Generally, a shot to the face is more economical than trading. Sure your Karma goes down and you end up with regulators coming after you, but it's worthwhile, and all the extra guns and ammo you can come across as a bad person in FO3 are more than enough to fend off anything regulators (Fallout police) can throw at you.
http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2009/05/Top%207%20RPG%20towns%20that%20explode/Screens/Megaton%2015--article_image.jpg
(Allistair Tenpenny. The richest man in the wasteland.)
Regulators:
If you're a baaaad person, you'll run into regulators trying to arrest or kill you more and more often. They are heavily armed, but not heavily armored. It's not uncommon to come across a group of regulators armed to the teeth with missile launchers and chainguns.
http://images3.wikia.nocookie.net/fallout/images//1/13/Armor_regulator.jpg
Brotherhood of Steel/Brotherhood of Steel outcasts:
Brotherhood of steel (grey) and BOS outcasts (red/grey) are a mysterious legion of heavily armored warriors who claim to wish to restore order and glory to the nation. Then again, so does the enclave, and they like to shoot at you, and anybody else who interferes with their plans. The brotherhood, as well as the outcasts, help you substantially throughout the game and are vital training and trading partners. They will teach you how to wear power armor and deal in some of the higher end items available.
http://farm2.static.flickr.com/1239/1167987718_1aaa50e8ab.jpg
Enclave:
The Enclave is up to no good. This is obvious from the outset of the game. Not sure what they're up to yet, but it's crooked. They're vicious and ruthless, and extremely well equipped with power armor, weapons, helicopters, you name it.
http://www.fallout3nexus.com/downloads/images/4641-1-1236548903.jpg
Kill them. Preferably with something really big.
Vittles:
Fallout 3 is full of delicious irradiated foods. These include, but are not limited to:
Bloatfly
mutated bear
mutated dog
mutated rat
mutated cockroach
human
brahmin (mutated cow)
'strange meat' (usually human)
snack cakes
sugar bombs
"Stuff"
Fallout 3, like Oblivion, has A LOT of stuff. Not only are there tonnes of weapons, food items, trading items, and just random gizmos, you can combine many of them to make new weapons and items, and trade the ones you dont need away. I don't use the flamer, but I always collect flamer fuel because it sells well.
All of your items, with use, fall into a state of disrepair. If your armor takes too many hits, it gets crappier and crappier until it breaks. The same goes for overusing weapons. You simply keep them repaired with a high repair skill and spare parts (ie, have 2 shotguns, use parts from 1 to repair the other and end up with just 1 good shotgun)
You can wear anything from motorized power armor to hazmat suits to a nice summer dress and fancy hat.
Hit people with anything from an old rusty baton to a mini nuke launcher
Eat anything from human to steak
Good stuff.