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View Full Version : INTEL Consumer Larrabee Shelved (For Now)


AngelfireUk83
12-07-09, 10:41 AM
http://www.theinquirer.net/inquirer/news/1565052/intel-shelves-consumer-larrabee

INTEL HAS DELAYED plans to market the consumer version of its Larrabee graphics processor less than three months after it showed off the chip at the Fall Intel Developer Forum.

Chipzilla reportedly decided to shelve the project for now because it has not got far enough fast enough to become a viable product soon. Larrabee was supposed to be in the shops next year.

The move means that Intel's push into the consumer videogame and parallel computing arenas has stalled. It leaves those fields open for Nvidia and AMD, which are pushing their products into these market niches.

However Intel is apparently not abandoning its plans for Larrabee to make a splash in the high-performance computing (HPC) market.

At the Supercomputing show last month, Intel demonstrated an over-clocked Larrabee graphics processor managing a teraFLOPS processing speed.

Intel does not foresee strong demand for graphics processors in mainstream computing in the near term and thinks that its eight-core Nehalem EX processors will be able to handle most highly parallel workloads.

Larrabee will be still be available as a platform for developers to design applications for parallel computing workloads and HPC but it will not see the light of day in the consumer market next year, an Intel spokesman said.

thideras
12-07-09, 10:54 AM
So, they are basically saying it is too fast, therefore we won't finish/produce it? I'm confused.

I also don't see why anyone would develop for architecture if they possibly won't finish it, too much risk.

Dapman02
12-07-09, 11:03 AM
So, they are basically saying it is too fast, therefore we won't finish/produce it? I'm confused.

I also don't see why anyone would develop for architecture if they possibly won't finish it, too much risk.

The way they were developing the hardware the drivers would have to be almost perfect for this to work. Alot of time and resources for something that is pretty much out dated by only being able to run on an old DirectX

Rinne
12-07-09, 11:40 AM
So, they are basically saying it is too fast, therefore we won't finish/produce it? I'm confused.

I also don't see why anyone would develop for architecture if they possibly won't finish it, too much risk.

it has not got far enough fast enough

It can't participate with AMD/NVIDIA as of now.