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View Full Version : Is it okay to push shaders higher when core stops?


ps2cho
02-04-10, 11:34 PM
So for my new Sony Vaio I have the GT 330M
Stock: 475/600/1050
Right now @ 665/800/1200

I think the core has topped out but I can bench with the shaders at 1300...Is it okay to keep pushing the shaders? I thought I remember seeing that they are usually kept inline with each other when it comes to overclocking.

I have not OC'd in a while as my Q6600 plays everything I got at stock, but this laptop would be nice with a little extra juice.

GatorChamp
02-04-10, 11:42 PM
So for my new Sony Vaio I have the GT 330M
Stock: 475/600/1050
Right now @ 665/800/1200

I think the core has topped out but I can bench with the shaders at 1300...Is it okay to keep pushing the shaders? I thought I remember seeing that they are usually kept inline with each other when it comes to overclocking.

I have not OC'd in a while as my Q6600 plays everything I got at stock, but this laptop would be nice with a little extra juice.

I would say yes. My understanding is that people usually push their shaders twice as high as their core speed. So 1330 would be twice as high. If you don't see any issues while playing go for it. My shaders are actually over twice as high.

jason4207
02-05-10, 10:04 AM
You can push both as high as they will run stable. The cards are locked such that you can't set the core any higher than 1/2 the shader clock, but that is the only limitation.

EarthDog
02-05-10, 10:11 AM
You can push both as high as they will run stable. The cards are locked such that you can't set the core any higher than 1/2 the shader clock, but that is the only limitation.+1.
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