- Joined
- Dec 15, 2009
First let me start by saying that this is not intended to start a flame war or an unending debate on what needs to be balanced or remove from the game, just a log of my personal experiences and why Starcraft has been ruined for me. I will say that I remember when I first got Starcraft and how many hours me and my friends wasted on comp stomps.
I've always enjoyed Starcraft, three well rounded races and a game that was able to accomplish what Games Workshop never could .... a fun RTS.
That being said, when I moved on from the Wings of Liberty Campaign me and my friend took to 2v2 which we achieved Platinum in (but it wasn't really that hard.) Given our schedules I decided to try my hand at 1v1. Figured it would help me improve my macro, micro, APM, and whatever else have you ... I was wrong.
Let me also state that SC2 seems to have incorporated A LOT of elements from World of Warcraft in the sense of achieving and grinding. Ladder climbing and game winning seemed to create an endorphin rush and I became eerily aware that it was the same rush I felt in Battlegrounds in WoW when I was a teenager. I was never addicted to WoW per se but I know every psychological aspect behind Blizzard's design.
As of right now I have 90 wins and keep fluctuating from 450 points to 550 points in Silver and floating between Rank 1 and 3.
The way this game seems to work is a very simple mechanic of "Oh you've had a winning streak, time to throw you up against gold and if you beat him then we'll do Platinum ETC..." until I prove to Blizzard's bizarre sentient life form that I am worthy of a promotion. Since I've not achieved gold given how many games I've won and that I'm roughly on a 1:1 W/L I'm a tad bitter.
I just finished my last and final game of SC2 because I no longer enjoy the soaring anger and rushes of adrenaline associated with winning or losing. I play Terran all the way and have mastered everyone from 1-1-1 to 6rax all in to proxy attacks to 3rax stim to everything else you could possibly imagine, all with mixed results.
I've come to notice in this game that in the early leagues you either rush and win or lose and try again until gold and platinum, upon which they turn into 35 minute macro games and whoever has the largest army and responds better wins.
In my opinion I don't feel SC2 is very strategic and is more about reflexes and APMs (and maybe mouse clicks) above anything else. Sure micro is a part of it but when I've got 200/200 consisting of Marines/Maruaders/Ghosts/Medivacs/Tanks and he's got a ton of Zealots and High Templar, we kind of SMOOSH together in the middle. I shoot EMP rounds at his deathball and he storms my bionic steamroller. Whoever comes out ahead is the victor and proceeds on to the enemies base.
This game is just that, its a game of who can macro better in the higher leagues and who can rush better in the lower leagues and if you do this enough times you get promoted so you can run the same process over again. This game is not innately complicated or complex, there's just too many different avenues that you have to learn to predict.
I'm rather sad that I'm no longer able to enjoy this game, I found it much faster than DoW and SupCom and a lot more responsive and enjoyable to play but 1v1 has really ruined it for me. I've lost too many marines and buildings to mass banelings and too many workers to banshees and Dark Templars.
I could drone on about balance issues and so forth but I really don't see the point, you get a certain number of combinations for winning with your chosen race and you just have to be lucky enough to scout early and take a gamble on what he's going to build.
Does anyone else here agree with me on this? Remember I'm not discussing balance issues, but the very flawed nature of this game in of itself.
I've always enjoyed Starcraft, three well rounded races and a game that was able to accomplish what Games Workshop never could .... a fun RTS.
That being said, when I moved on from the Wings of Liberty Campaign me and my friend took to 2v2 which we achieved Platinum in (but it wasn't really that hard.) Given our schedules I decided to try my hand at 1v1. Figured it would help me improve my macro, micro, APM, and whatever else have you ... I was wrong.
Let me also state that SC2 seems to have incorporated A LOT of elements from World of Warcraft in the sense of achieving and grinding. Ladder climbing and game winning seemed to create an endorphin rush and I became eerily aware that it was the same rush I felt in Battlegrounds in WoW when I was a teenager. I was never addicted to WoW per se but I know every psychological aspect behind Blizzard's design.
As of right now I have 90 wins and keep fluctuating from 450 points to 550 points in Silver and floating between Rank 1 and 3.
The way this game seems to work is a very simple mechanic of "Oh you've had a winning streak, time to throw you up against gold and if you beat him then we'll do Platinum ETC..." until I prove to Blizzard's bizarre sentient life form that I am worthy of a promotion. Since I've not achieved gold given how many games I've won and that I'm roughly on a 1:1 W/L I'm a tad bitter.
I just finished my last and final game of SC2 because I no longer enjoy the soaring anger and rushes of adrenaline associated with winning or losing. I play Terran all the way and have mastered everyone from 1-1-1 to 6rax all in to proxy attacks to 3rax stim to everything else you could possibly imagine, all with mixed results.
I've come to notice in this game that in the early leagues you either rush and win or lose and try again until gold and platinum, upon which they turn into 35 minute macro games and whoever has the largest army and responds better wins.
In my opinion I don't feel SC2 is very strategic and is more about reflexes and APMs (and maybe mouse clicks) above anything else. Sure micro is a part of it but when I've got 200/200 consisting of Marines/Maruaders/Ghosts/Medivacs/Tanks and he's got a ton of Zealots and High Templar, we kind of SMOOSH together in the middle. I shoot EMP rounds at his deathball and he storms my bionic steamroller. Whoever comes out ahead is the victor and proceeds on to the enemies base.
This game is just that, its a game of who can macro better in the higher leagues and who can rush better in the lower leagues and if you do this enough times you get promoted so you can run the same process over again. This game is not innately complicated or complex, there's just too many different avenues that you have to learn to predict.
I'm rather sad that I'm no longer able to enjoy this game, I found it much faster than DoW and SupCom and a lot more responsive and enjoyable to play but 1v1 has really ruined it for me. I've lost too many marines and buildings to mass banelings and too many workers to banshees and Dark Templars.
I could drone on about balance issues and so forth but I really don't see the point, you get a certain number of combinations for winning with your chosen race and you just have to be lucky enough to scout early and take a gamble on what he's going to build.
Does anyone else here agree with me on this? Remember I'm not discussing balance issues, but the very flawed nature of this game in of itself.