- Joined
- Nov 7, 2004
http://www.gametrailers.com/player/34201.html
The game will use RayTracing (see below on what that is) but it looks amazing I hope it's going to be like that for the full product like no framerate drops or slicing when your moving around etc but a defo game worth keeping an eye on. I'll admit I didn't like the 1st game on PS2 the movement of characters didn't feel right too stiff but this I can't wait to play a demo.
The only problem I have is the A.I for the enemy they seem to run towards the explosive barrels and there seems to be no serious cover and flank but maybe it's the code and it'll be better in the final game.
(Explanation of RayTracing)
In computer graphics, ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane. The technique is capable of producing a very high degree of photorealism; usually higher than that of typical scanline rendering methods, but at a greater computational cost. This makes ray tracing best suited for applications where the image can be rendered slowly ahead of time, such as in still images and film and television special effects, and more poorly suited for real-time applications like computer games where speed is critical. Ray tracing is capable of simulating a wide variety of optical effects, such as reflection and refraction, scattering, and chromatic aberration.
The game will use RayTracing (see below on what that is) but it looks amazing I hope it's going to be like that for the full product like no framerate drops or slicing when your moving around etc but a defo game worth keeping an eye on. I'll admit I didn't like the 1st game on PS2 the movement of characters didn't feel right too stiff but this I can't wait to play a demo.
The only problem I have is the A.I for the enemy they seem to run towards the explosive barrels and there seems to be no serious cover and flank but maybe it's the code and it'll be better in the final game.
(Explanation of RayTracing)
In computer graphics, ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane. The technique is capable of producing a very high degree of photorealism; usually higher than that of typical scanline rendering methods, but at a greater computational cost. This makes ray tracing best suited for applications where the image can be rendered slowly ahead of time, such as in still images and film and television special effects, and more poorly suited for real-time applications like computer games where speed is critical. Ray tracing is capable of simulating a wide variety of optical effects, such as reflection and refraction, scattering, and chromatic aberration.