- Joined
- Oct 18, 2001
- Location
- Alberta,Canada
My Ge2 32mb is beating my Radeon 7000 64mb?
Im curious..my radeon 7000 64mb is loosing to Geforce 2 mx 400 32Mb in 3DMark. It has very low fps (8-17) in the first test where the Ge2 has 30-40fps. I have slightly overclocked the Ge2, but i cant make sense of this.
I have all the similar settings on/off although there are a few different ones with the Radeon.This is what I have set:
screen rsolution: 800x800 16 bit
DPI 96
60hz refresh rate
Full hardware accel
enable write combining "on"
------------------------------------------------------
Direct 3D
wait for vertical sync "off"
W buffer support "on"
compressed texture format "on"
alternate pixel center "off"
Z buffer depths "16"
antialiasing "off"
dithering " disabled"
-----------------------------------------------------------------
Open GL
convert 32bit to 16 bit "on"
enable page flipping " off"
disable dithering when alpha blending "off"
full scene antialising " disabled"
level of detail " 100% sharp"
asiotropic texture f iltering " disabled"
KTX buffer region extension "on"
force 16 bit buffer "off"
wait for vertical syc "off"
texture compression "on"
Im positive Ive made a mistake here somewhere..but its beyond my knowledge..any help would be great. I can provide more info as needed.
Thanks,
Chris
Im curious..my radeon 7000 64mb is loosing to Geforce 2 mx 400 32Mb in 3DMark. It has very low fps (8-17) in the first test where the Ge2 has 30-40fps. I have slightly overclocked the Ge2, but i cant make sense of this.
I have all the similar settings on/off although there are a few different ones with the Radeon.This is what I have set:
screen rsolution: 800x800 16 bit
DPI 96
60hz refresh rate
Full hardware accel
enable write combining "on"
------------------------------------------------------
Direct 3D
wait for vertical sync "off"
W buffer support "on"
compressed texture format "on"
alternate pixel center "off"
Z buffer depths "16"
antialiasing "off"
dithering " disabled"
-----------------------------------------------------------------
Open GL
convert 32bit to 16 bit "on"
enable page flipping " off"
disable dithering when alpha blending "off"
full scene antialising " disabled"
level of detail " 100% sharp"
asiotropic texture f iltering " disabled"
KTX buffer region extension "on"
force 16 bit buffer "off"
wait for vertical syc "off"
texture compression "on"
Im positive Ive made a mistake here somewhere..but its beyond my knowledge..any help would be great. I can provide more info as needed.
Thanks,
Chris