PreservedSwine said:
Crucify, did you watch the video of HL2? I didn't understand what the hubbub was about until I watched the video. What you are talking about is small potatoes compared to HL2. It appears as though nearly any item can be manipulated.
As far as speeding up and slowing down, Medal of Honor do that too. DOOM3 has alot of hype to live up to, looking forward to both of these games...
yah, I did.
I'm worried about two things:
1) The local mechanics engine sucking (local as in what you, the player, experiance). id, for example, did a fantastic job with Quake II, and a horrible job with Quake III. I didn't like halflife because it didn't feel good to me.
2) The environmental mechanics engine being selective. I don't know if this is true, I'm just speculating, but I'm worried that you will only be able to affect the obvious things (like the big dumpster, the table, and the swinging thing). I would be pretty impressed if everything in the game was manipulatable, but we'll have to wait and see on that one.
Still, even if everything about the environmental mechanics is flawless and amazing, if they fkuc up the local mechanics, it won't feel right to me, and I won't enjoy playing it. That's why I was so impressed when I was hit by the Revanant. If you can tell me a game (besides DOOM3) in which you can take a hit and, rather than grunting and maybe getting pushed back a step, bend backwards at the waste and consequently lose your balance (and have it actually feel, not just look that way), I'd like to play it