Morvak
Disabled
- Joined
- Jun 20, 2007
With Bioshock you have a lot more interaction with the environment and your weapons and how you can defeat your enemies. You don't just shoot electricity at your enemy to hurt them, you can use that electricity to interact with environment - open doors, eletrocute water. Same with frozen plasmids etc.
Take a look at the Alone in the Dark preview and Far Cry 2 and fire now interacts more with the environment where it will spread to anything fire should catch onto.
COD4 will have somewhat of a destructable environment as far as bullets are concerned. (and if there's anything else, i forget off hand)
So what's next?
I'm thinking eventually games need to have the environment, walls, cars, buildings, ground, doors, etc., COMPLETELY destructable. The reason I think this is because it will lend to games being even MORE non-linear.Forget having to follow a level based on the walls around you - get C4 and blow a hole in a wall anywhere you want, run your car through a wall, etc. It will take exploring to an all new level.
Beyond environment destruction and interaction - what's next?
We came from games where you just ran around with a gun, ala Doom and Wolfenstein, to now being able to turn lights off and on, shoot them out, telekenisis...
Besides constantly improving the AI, I am curious what some of you think games need to improve or something completely new that needs to be implemented because eventually bioshock's gameplay is going to get old as other games will start to mimic it i am sure.
Take a look at the Alone in the Dark preview and Far Cry 2 and fire now interacts more with the environment where it will spread to anything fire should catch onto.
COD4 will have somewhat of a destructable environment as far as bullets are concerned. (and if there's anything else, i forget off hand)
So what's next?
I'm thinking eventually games need to have the environment, walls, cars, buildings, ground, doors, etc., COMPLETELY destructable. The reason I think this is because it will lend to games being even MORE non-linear.Forget having to follow a level based on the walls around you - get C4 and blow a hole in a wall anywhere you want, run your car through a wall, etc. It will take exploring to an all new level.
Beyond environment destruction and interaction - what's next?
We came from games where you just ran around with a gun, ala Doom and Wolfenstein, to now being able to turn lights off and on, shoot them out, telekenisis...
Besides constantly improving the AI, I am curious what some of you think games need to improve or something completely new that needs to be implemented because eventually bioshock's gameplay is going to get old as other games will start to mimic it i am sure.