- Joined
- Nov 15, 2009
I just recently replayed HL1 on my netbook.. proof that graphics don't make the game!
truth.
Cant wait till we hit a wall in technology so we can start building quality games
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I just recently replayed HL1 on my netbook.. proof that graphics don't make the game!
The only thing that could make the rest of 2009 better for me than BM:S actually being released would be Episode 3 being released. Since BM:S is the only one with a shot as far as I'm aware, I'll be ecstatic if it drops before 2010 starts!
Hmm... I hope Valve pulls out something special for Ep 3. The same old gravity gun centric gameplay is starting to get a bit old, especially considering how innovative L4D and Portal were.
That's exactly the kind of thing that worries me, Portal is really a kind of platform game so the fact that it consists of movement/physics puzzles is just fine.
But the single thing that has sucked most about the Halflife series has been the attempt to shoehorn physics/movement puzzle sections into a hardcore FPS. It's not that physics and movement puzzles don't work (Mirror's Edge more than proves this), it's just that valve have always implemented them in a terrible way so that rather than being small, frequent and seamlessly integrated they might as well have signs saying "You are now entering a puzzle section."
Because of this Episode 1 was the first valve game that I not only didn't replay, I didn't even finish it; and Episode 2 while fun was pretty dated compared with the competition.
When I said that valve needs to do something special, I didn't mean merging story-lines or adding a new gun, they need to do something really fresh and new to give people who played Fallout 3, MW 1 & 2 or even the Battlefield games a reason to be interested. Otherwise they risk becoming as irrelevant as Id have.
Thareadjack ends.
That's exactly the kind of thing that worries me, Portal is really a kind of platform game so the fact that it consists of movement/physics puzzles is just fine.
But the single thing that has sucked most about the Halflife series has been the attempt to shoehorn physics/movement puzzle sections into a hardcore FPS. It's not that physics and movement puzzles don't work (Mirror's Edge more than proves this), it's just that valve have always implemented them in a terrible way so that rather than being small, frequent and seamlessly integrated they might as well have signs saying "You are now entering a puzzle section."
Because of this Episode 1 was the first valve game that I not only didn't replay, I didn't even finish it; and Episode 2 while fun was pretty dated compared with the competition.
When I said that valve needs to do something special, I didn't mean merging story-lines or adding a new gun, they need to do something really fresh and new to give people who played Fallout 3, MW 1 & 2 or even the Battlefield games a reason to be interested. Otherwise they risk becoming as irrelevant as Id have.
Thareadjack ends.
nightelph said:Kuroimaho: You said a full HL series replay is in order. Are you saying that black mesa is a re-make of HL AND Blue Shift and Opposing force, or that you were just going to replay it all yourself. I've never played the two expansion packs myself.
Oh gee, didn't see this coming Kotaku reports no Black Mesa 2009
I'm now taking bets on what will be out first Black Mesa or Duke Nukem Forever. Anyone?
I just read an article by one of the head 3D Realms guys, apparently Duke Nukem is still in development even though they "released" the internal team. He said they prefer to outsource their development and hang onto their IPs, and that there are still some Duke games and the movie in the works. Not that I believe we'll be playing DN: Forever anytime soon.