These games are from a dead era.
What do you mean by that? My point stands valid
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Take a few minutes to pore over what they've been responsible for publishing in both recent years and in "ancient history" (since Far Cry in 2004 seems a dead era to you - not sure where you draw the line?) - I'm sure you'll find some titles that tickle your fancy:
http://en.wikipedia.org/wiki/Ubisoft
How awesome is a perfect game that you've never heard of, can't access or was never developed in the first place because no publisher would pick it up? How amazing would it be if some savant at Bioware came up with a great idea for a game like Dragon Age: Origins or Mass Effect, but they couldn't find an EA to sink the money in to develop it for a few years?
You can point fingers and demonize publishers as much as you want, but where would we be without the likes of them? Independently developed/published games have their diamonds in the sand, but throw out everything that's ever had a publisher attached and suddenly it's a pretty desolate looking beach altogether
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Publishing is not developing - fact! Game publishers are however vital to the industry and our enjoyment of many of the games we love. You cannot discount their presence in today's world of gaming.
They were alright until their business plan went from "let's make some games" to "let's start an industry-wide crusade against our user base".
While I doubt that was anyone's explicit plan, I agree with your sentiment completely. The actions and words of many publishers clearly have shown they've been in the dark concerning the root of the piracy actions, and how much backlash would come from their various attempts to combat it with various forms of DRM.
I don't blame them for trying however.
DRM is something everyone must live with in the modern world, as it follows from the priorities of any publisher. In an ideal world (ok, in my own ideal world), a publisher of any sort would have the following basic priorities, in this order:
1. Get the "work/art" out to the masses, by any number of avenues/means/methods.
2. Ensure the artist(s) responsible is compensated well for their work.
3. Ensure the costs of distribution/advertising are met.
4. Make enough profit on the side, so the shareholders of the publisher won't decide the world needs one less publisher and tear it apart, hurting everyone down to those who enjoy the art.
The developers' priorities are simply to create awesome games people will want to play, and ultimately sell as many copies as possible so they can keep doing what they love.
With all that on the table, the reality of gaming piracy clearly attacks all the priorities of publishers, developers and hybrid "devublishers" including Ubisoft. DRM had to happen at some point. I'd maintain that Ubisoft is taking the best approach out there by all accounts with their internet DRM checks - I would consider the same in their position, at least until a better option came along.
[EDIT:] (If anyone is interested in discussing piracy outside of Ubisoft/"internet-check" DRM, I might suggest starting a new thread and/or checking this one out , rather than hijack this thread!)
Define an online feature.
I don't call requiring a MS Live Account, EA Account, Bioware account, Ubisoft account or a mix of any of them a "feature." Nor do I really care for the recent trend in achievements. As they're not difficult...and often not tracked accurately in many games anyway.
I'll got the next logical step - I'd call it an annoyance! Such "player accounts" unfortunately and transparently exist as another means of, often redundantly, enforcing DRM for non-digital distribution. I'm not sure we'll be seeing any less of them as long as B&M stores and end-users who like plastic on their desks are still in the chain forcing the sale of crackable, physical copies.
I wonder if Devs ever read posts like this?
I sure hope so. I feel some consolation that many publishers and developers probably actively do, but due to internal policies can't voice their agreement or add to the discussion. Wouldn't do for some employee to say anything against the "official" position and then later lose their career over it. I doubt anyone in such companies' chains of command is freely allowed to express their thoughts anyway.
Well, most Ubisoft games are crap to begin with, so not really a huge loss.
Seconded.
I'll take the bait / call the play - name one publisher as large as Ubisoft who you can't throw the same claim at. Publishers can't be successful and grow without taking a chance on a variety of games and budding developers. If all publishers only ever accepted platinum-quality stuff, new developers would have effectively ZERO chance of getting started in the industry (and we'd have a lot fewer quality developers today, meaning fewer quality games to play). I'm sure if Ubisoft or any publisher had the choice, they'd be extremely happy to put out amazing, mind-blowing foundation-rocking games all of the time - but the reality is they have to make do with what people actually create.