• Welcome to Overclockers Forums! Join us to reply in threads, receive reduced ads, and to customize your site experience!

Innovative MMO's

Overclockers is supported by our readers. When you click a link to make a purchase, we may earn a commission. Learn More.
No MMO has that level of immersion. You can't fly in an arbitrary pattern in the middle of space for no reason in EVE. But, neither can you dig an arbitrary tunnel under the road in any other MMO. So, being limited to two dimensions (forward and back, left and right) with direct control of your characters movement is somehow more immersive than having only acceleration control in three dimensions?

All MMOs click-to-auto-attack-until-you-click-something-else. The few that have the direct control you seem to want where every attack takes a mouse click and aiming aren't "massive".

So, by your first post:

If "one-click-per-one-attack" defines immersion, and MMOs are about immesion, then there are no MMOs.

Isn't that what this thread is about? Innovation in MMOs? Changing things from the status quo of all current trends? :shrug:
 
Try Minecraft. The third party servers and mods are starting to get quite creative. There you'll have a "real" sandbox MMO. Get friends, build a city, and protect it from mobs and other players.
 
Play X

http://store.steampowered.com/app/2820/

http://impulsedriven.com/x3tc

In there you have a 1st person view and can shoot and aim wherever you want. Of course... it's single player.

BTW

Point_missed-e1283770056581.jpg

That pic was hilarious.
 
http://www.overclockers.com/forums/showthread.php?t=442366

Whatever you guys want in EVE. Skjaak is your man. He is in the Council of Stellar Management. He actually went to Iceland and talked with the game developers to bring ideas to the table. He's in a group of a few chosen people that can take our ideas directly to the game developers. And we are lucky to have him in the forums. So seize that opportunity and make something happen. :)

For example in this expansion, currently deploying we have the following:
Council of Stellar Management (CSM)

Many suggestions and recommendations from the CSM have made their way into Incursion, including:
• The meta level of items now display in item detail list views
• Probes can now be toggled in the overview
• Players with POS Gunner roles will now receive notifications about control towers when they are under attack
• MWD and afterburner now have different icons
• Corp deliveries can now be sorted according to distance in jumps and filtered by location (region)
 
Last edited:
The type of game EVE is aiming to be is completely different than what I mentioned earlier. The problem is that they're calling it something else. It will not change into an MMOFPS (or hybrid) because it's aimed towards (and already has a predominantly) a turn-based RPG playerbase. Since it's already established this playerbase, if they drastically change the game to where maneuverability and aiming is required there will probably be a huge loss of players and much of the base will kind of have to be rebuilt all over as more FPS-oriented and multiple-game-genre players join.

Internet connectivity isn't nearly as big of a problem as some people make it seem. An MMORPG+FPS with controllable flying ships and actual realtime dogfights is definitely possible; and I already even pointed it out before, Black Prophecy. There's also a few other not well known ones, like Air Rivals. Also, both of these are free to play. So it's very doubtful that server costs are too high and/or cannot handle the load. Maybe it would be the case if there were thousands or millions of players in the same zone, but those games have a small playerbase right now. BP also has an 'instancing' option to choose within each zone, but it's not really needed right now since it's in closed beta with only several hundred players on at all times.

One of the biggest problems for developers, as I pointed out before, is creating a very good feel of controls and aim for such a game. The talent of developers in this area is a bit rare in comparison to graphics and sound designers nowadays. It's also a lot more time consuming to do. It comes down to make a game faster for 'more' money in less time, or make a game for the players (which in turn would bring more money in the long run, but most companies can't get this through their head).
 
The type of game EVE is aiming to be is completely different than what I mentioned earlier. The problem is that they're calling it something else. It will not change into an MMOFPS (or hybrid) because it's aimed towards (and already has a predominantly) a turn-based RPG playerbase.

What exactly you mean by "turn-based RPG playerbase" ?
 
A playerbase that likes more 'relaxing' and less intensive gameplay, much of which originated from older turn-based console RPGs (final fantasy, etc) and over time has moved towards MMORPGs nowadays, since their gameplay is very much the same except in realtime.

Many of those players generally hate 'action' games like FPS and such. It takes more practice and effort for people to become good at those type of games, with some rare exceptions that have a natural talent for it.

But a general 'type of playerbase' (for all games that exist) is not set in stone since there's also multi-genre gamers that like all types of games, what I meant is that MMORPGs are heavily populated by people who like that type of play and absolutely do not want it to turn into more 'action' oriented play.
 
Well EVE is expanding into Dust 514 which ties the 2 systems together with a FPS/RTS type aspect on the ground of planets.
 
Back