- Joined
- Jul 8, 2010
- Location
- San Luis Obispo, CA
So, I'm a very experienced gamer, especially with MMO's. I've played everything from WoWcrack to nethack. I don't mind paying for MMO's but what we seem to be getting lately is rehashed junk mostly based off WoW. There have been some really neat features lately but nothing "truly innovative".
Let me clarify that point in particular. Most games now run off a targeted system with hot-keys or similar. I know some people are probably going, "well duh! How else are you supposed to play?" If you look back at Ultima Online for example, it was different in every way.
Targeting: the game had a click to target system, but once you got into the macro's you could set up macros for remembering your last target etc. You could also go much deeper than that and create full on targeted combo macros.
Skills: the skill system in UO was truly unique, the more you use your skill the better you get. Each skill was % IE you had 75% magery, you could cast most spells up to about 5th circle (out of 8!). This concept was, and still is an awesome way to handle your skills.
Spells: so WoW has like what maybe 30 or so spells per caster class? UO had 64 in Magery when it launched, and many of the skills were also "useable" IE STEALING! (You could actually steal other players stuff!) Lineage has over 70 spells available as well.
Story: While the storyline is important in some cases the whole point of online play is having fun with friends. When games are written to adhere to a strict story they lose some flexibility. Using UO (again, I know...) as an example, the storyline in UO was in place and affected the whole worlds setting. However it didn't restrict you from doing things, in fact the GM's were given insane amounts of Leeway with the story and used it to their advantage. There were constant events going that were loosely tied, but in the end had no true impact on the entirety of the story.
Basically what I'm after is this:
I'm looking for new MMO's that are being innovative, no WoW rehashes. The idea is to have fun, so I was hoping we could create a list of MMO's that are fun for different reasons rather than similar ones.
Let me clarify that point in particular. Most games now run off a targeted system with hot-keys or similar. I know some people are probably going, "well duh! How else are you supposed to play?" If you look back at Ultima Online for example, it was different in every way.
Targeting: the game had a click to target system, but once you got into the macro's you could set up macros for remembering your last target etc. You could also go much deeper than that and create full on targeted combo macros.
Skills: the skill system in UO was truly unique, the more you use your skill the better you get. Each skill was % IE you had 75% magery, you could cast most spells up to about 5th circle (out of 8!). This concept was, and still is an awesome way to handle your skills.
Spells: so WoW has like what maybe 30 or so spells per caster class? UO had 64 in Magery when it launched, and many of the skills were also "useable" IE STEALING! (You could actually steal other players stuff!) Lineage has over 70 spells available as well.
Story: While the storyline is important in some cases the whole point of online play is having fun with friends. When games are written to adhere to a strict story they lose some flexibility. Using UO (again, I know...) as an example, the storyline in UO was in place and affected the whole worlds setting. However it didn't restrict you from doing things, in fact the GM's were given insane amounts of Leeway with the story and used it to their advantage. There were constant events going that were loosely tied, but in the end had no true impact on the entirety of the story.
Basically what I'm after is this:
I'm looking for new MMO's that are being innovative, no WoW rehashes. The idea is to have fun, so I was hoping we could create a list of MMO's that are fun for different reasons rather than similar ones.