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- Apr 30, 2008
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You won't havy anything to worry about with that processor! You have it overclocked? That will reduce any possible bottleneck by the CPU! I don't feel bottlenecked and I am using a Core i7 965 (sig).
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Hey guys I was thinking of getting a 680. I have a i7 2600k processor. I shouldn't have to worry about bottle-necking for this generation of processors right? Also Anyone know any news about the 670 release date and price point? I may go that route if they release before Guild Wars 2
@bad
how are the benches on the gtx680 for 01,03,05+06
It all depends on what you mean by bottleneck. There isn't a single GPU benchmark that I am aware of that doesn't benefit from OCing a 2600K from 5GHz to 5.5GHz.
Does that mean it's bottlenecked? Hard to say IMO.
In any case you won't find a faster CPU till IB comes out anyway, so don't worry about it. (Technically SB-E might be faster, but if the SB is OC'd it will probably be OC'd further than the SB-E due to heat, which makes up for the slightly lower clock/clock performance)
Are any of you guys having problems with the staggered power pins? Is it easy to disconnect the power cables?
Maximum CPU is totaly dependable on system. On system with low heat-capacity the SB-E with a slight stock volt-OC is more powerful than a volt raised OC-K series (cant handle that heat), even for gaming. Although, nothing can be build that cheap and provide so much power for the bucks such as a K-system. Although i still think that the future will be 6 core and as soon as a game is using it well, its very hard to catch up with 6 cores on a 4 core CPU, because every core will have to work 33% faster. Mostly it only works because most games arnt supporting 6 threads very well but that behaviour may change. So finally, systems with high heat capacity (high is the stuff which allows for non heat capped OC) can always push further using SB-E. Systems with no heat capacity will come further too. Best stuff for 4 core is mainstream systems with average heat capacity or systems which have to be cost-effective. On IB-E the heat issue will become lower, so the smaller systems will be at advantage and IB-E, might become volt-OC able, everywhere except laptops.In any case you won't find a faster CPU till IB comes out anyway, so don't worry about it. (Technically SB-E might be faster, but if the SB is OC'd it will probably be OC'd further than the SB-E due to heat, which makes up for the slightly lower clock/clock performance)
Until yet, there wasnt a single game able to push a Nehalem-E, SB-E or equivalent stuff to its very limit as long as only a single GPU used and at least 1080P. The GPU is the limiting factor at below 60 FPS. Everything above makes no sense to me.That CPU wont bottleneck anything, other than maybe some specific CPU intensive games, but even higher end CPUs will still have difficulty in the same games. If anything, the GTX680 further removes CPU dependency by optimizing for DX11. The 680 is the king of the hill with DX11, it LOVES DX11.
You can OC A 2600K rather significantly before you hit the same heat output as a stock sb-e.Maximum CPU is totaly dependable on system. On system with low heat-capacity the SB-E with a slight stock volt-OC is more powerful than a volt raised OC-K series (cant handle that heat), even for gaming. Although, nothing can be build that cheap and provide so much power for the bucks such as a K-system. Although i still think that the future will be 6 core and as soon as a game is using it well, its very hard to catch up with 6 cores on a 4 core CPU, because every core will have to work 33% faster. Mostly it only works because most games arnt supporting 6 threads very well but that behaviour may change. So finally, systems with high heat capacity (high is the stuff which allows for non heat capped OC) can always push further using SB-E. Systems with no heat capacity will come further too. Best stuff for 4 core is mainstream systems with average heat capacity or systems which have to be cost-effective. On IB-E the heat issue will become lower, so the smaller systems will be at advantage and IB-E, might become volt-OC able, everywhere except laptops.
Until yet, there wasnt a single game able to push a Nehalem-E, SB-E or equivalent stuff to its very limit as long as only a single GPU used and at least 1080P. The GPU is the limiting factor at below 60 FPS. Everything above makes no sense to me.
I never heard about such a thing such as DX11 CPU dependency. The elements implemented in DX11 are pretty much a GPU only matter. As far as i can remember, the CPU was never of that low importance in whole history because pretty much any low cost CPU (I3 150$ CPU = very sufficient) nowadays is sufficient for gaming. That was not like that in the past and i paid much more for a C2D which was never truly sufficient but more sufficient than any single core (compared to price).