Okay, so I'm working with a startup game dev at the moment, and the hope is to get a full length game released. I've already posted a thread about the storyline, but I'd also like to know what makes a video game look good? We aren't looking at a particularly large production budget, at the very most we could scrap together five figures. This obviously is going to translate to shortcomings technically, so I need to know two things.
For future reference, which part of the technical side of graphics shows the most improvement in realism in your opinion? Polygon counts, animation, textures, particle systems, how the issue of sparse distant areas and horizons is resolve, etc.
For my reference, which art styles do you find to be more forgiving to graphical shortcomings? Does a cartoonish look lend itself enough to lesser graphics enough to warrant the lack of realism or the comparatively simple, plain textures?
In particular, what do you think of the game limbo? I've been thinking about it and implementing a visual style like limbo's on a 3d environment could help push some aspects of the game.
Thanks for all of your help guys.
For future reference, which part of the technical side of graphics shows the most improvement in realism in your opinion? Polygon counts, animation, textures, particle systems, how the issue of sparse distant areas and horizons is resolve, etc.
For my reference, which art styles do you find to be more forgiving to graphical shortcomings? Does a cartoonish look lend itself enough to lesser graphics enough to warrant the lack of realism or the comparatively simple, plain textures?
In particular, what do you think of the game limbo? I've been thinking about it and implementing a visual style like limbo's on a 3d environment could help push some aspects of the game.
Thanks for all of your help guys.