- Joined
- Jun 19, 2011
Java is a good starting point. People are currently more interested in developing for the next thing of the generation and unfortunately smartphones and tablets have suddenly picked up on the popularity. And mindless users continue to think that these items will eventually rule out the good ole desktops, laptops, and consoles. Java is highly supported on phones and the likes, and a simple rip off of an idea from another free game could easily land you a lot of money. Look at angry birds, the concept had been seen for several million flash games, but people buy it.
C# is another good one, some consoles will run C# and most computers kept for macs will support it. You can easily code for this, and it doesn't require a complete compile as it's compiled on run time.
C++ is the industry standard, and can be the worst, or the best language to use in some cases, and it all depends on how it was compiled, how it was programed and more.
I'd suggest for you to make your own game engine to avoid the legal issues of others, and avoid a lot of expenses. It could take forever, but it will be worth it in the end. Besides, this will give you full control of the back end, and allow you to make an easier to understand scripting language for your own needs.
C# is another good one, some consoles will run C# and most computers kept for macs will support it. You can easily code for this, and it doesn't require a complete compile as it's compiled on run time.
C++ is the industry standard, and can be the worst, or the best language to use in some cases, and it all depends on how it was compiled, how it was programed and more.
I'd suggest for you to make your own game engine to avoid the legal issues of others, and avoid a lot of expenses. It could take forever, but it will be worth it in the end. Besides, this will give you full control of the back end, and allow you to make an easier to understand scripting language for your own needs.