- Joined
- Jan 7, 2006
Let me start off by saying that playing Borderlands 2 Co-op with a buddy has been some of the best gaming I've had.
I ran the game on 2 x 1080p displays (full screen for each player) with a HD7950 (R9 280 non x equivalent) Maxed out with Anti Aliasing (no Physx for AMD card though) And we played the entire game start to finish, plus some DLC without so much as a hiccup. It was smooth as silk.
Co-op was a staple of console gaming in previous generations. And with modern hardware, especially multiple core processors lending themselves so perfectly to the task of running two codes with zero performance loss on the CPU side. Why are devs going in the opposite direction and removing co-op? Whats they're angle?
Btw, Borderlands 2 had it's Co-op mode removed for PC, and is only possible with a 3rd party mod, or by looking up a few commands and running them with a simple batch script, which allows you any combo of split screen or multi monitor setups up to 4 players. So the real question here is why are developers killing the co-op feature?
I ran the game on 2 x 1080p displays (full screen for each player) with a HD7950 (R9 280 non x equivalent) Maxed out with Anti Aliasing (no Physx for AMD card though) And we played the entire game start to finish, plus some DLC without so much as a hiccup. It was smooth as silk.
Co-op was a staple of console gaming in previous generations. And with modern hardware, especially multiple core processors lending themselves so perfectly to the task of running two codes with zero performance loss on the CPU side. Why are devs going in the opposite direction and removing co-op? Whats they're angle?
Btw, Borderlands 2 had it's Co-op mode removed for PC, and is only possible with a 3rd party mod, or by looking up a few commands and running them with a simple batch script, which allows you any combo of split screen or multi monitor setups up to 4 players. So the real question here is why are developers killing the co-op feature?