- Joined
- Dec 27, 2008
Help me understand this debate about mantle vs. DirectX 12. As I understand it from the reading I have done, the AMD mantel technology is a low level API implementation that works with current Windows versions and DirectX 11 to give significant performance boost with apps that support it. And it is particularly beneficial in situations where the CPU is bottlenecking 3D gaming performance.
I also understand that AMD has offered this technology to be used by anyone but Nvidia is not jumping on the bandwagon because . . . Nvidia claims that most of what mantel does will be included in Windows 10 with DirectX 12 capability anyway. And is this true? Or is Nvidia just blowing smoke? Does mantel really deliver and if so why would people still be buying Nvidia cards?
Do I have this straight?
I also understand that AMD has offered this technology to be used by anyone but Nvidia is not jumping on the bandwagon because . . . Nvidia claims that most of what mantel does will be included in Windows 10 with DirectX 12 capability anyway. And is this true? Or is Nvidia just blowing smoke? Does mantel really deliver and if so why would people still be buying Nvidia cards?
Do I have this straight?