- Joined
- Jun 7, 2011
Not sure what you mean by capability but there is always open potential.
The Dreamcast was far ahead of its time when it got released, the controller was of low matter, the entire architecture was no match to other systems at that time, it was well beyond. Unfortunately, Sega lacks the reach of other companys and was based on arcade to much. Nonetheless, it was my most beloved console and there is no other console i got 5 units from, a Dreamcast only thing so far.
The Gamecube may be considered "fail", but it was my most beloved Nintendo console ever made. SNES to some extend can match it but it got a retro bonus which is a different thing. To bad Nintendo didnt make a Gamecube 2, or another Cube, it would be a blast. The Wii thing is creating headache, to be honest. If they can not make a full scaled console, it is probably better to act the same way Sega is doing when it comes to financial matters, means stepping out of hardware. However, it would be sad, Nintendo is a real pioneer in the console industry and the day they stop having a own hardware, it will be a sad day (no matter for the good or bad). The hardware-demise of Sega is already hard enough, a second demise would be to much to handle and may even hurt the industrys reputance.
CPU is a relative term, "Uncharted" for example was using almost every power the CELL CPU got, a CPU with some special specs and still the most powerful console CPU ever made. But most games was not using it, devs didnt seem to be able to handle it or they didnt take the time because the Xbox360 was important to them, so the PS3 had to be throttled by weaker hardware. Although Xbox360 had a stronger GPU and the real difference vs. PS3 was not so heavy. XboxOne is another thing, 50% weaker vs. PS4, this is a clear difference. But i think it cant be spelled out in a way like "game need CPU or game does not need CPU", ressources are always useful in some way, the devs simply are utilizing the best possible and when there is no more ressources, thats it. There is not truly a thing such as "fix demand" or "maximum demand possible". But it is true that the new GCN architecture is offering a much higher versatility and thus the CPU is becoming less and less important. The GPU demand, as a result of the increased versatility and new resolutions is even higher than ever ago...
The Dreamcast was far ahead of its time when it got released, the controller was of low matter, the entire architecture was no match to other systems at that time, it was well beyond. Unfortunately, Sega lacks the reach of other companys and was based on arcade to much. Nonetheless, it was my most beloved console and there is no other console i got 5 units from, a Dreamcast only thing so far.
The Gamecube may be considered "fail", but it was my most beloved Nintendo console ever made. SNES to some extend can match it but it got a retro bonus which is a different thing. To bad Nintendo didnt make a Gamecube 2, or another Cube, it would be a blast. The Wii thing is creating headache, to be honest. If they can not make a full scaled console, it is probably better to act the same way Sega is doing when it comes to financial matters, means stepping out of hardware. However, it would be sad, Nintendo is a real pioneer in the console industry and the day they stop having a own hardware, it will be a sad day (no matter for the good or bad). The hardware-demise of Sega is already hard enough, a second demise would be to much to handle and may even hurt the industrys reputance.
CPU is a relative term, "Uncharted" for example was using almost every power the CELL CPU got, a CPU with some special specs and still the most powerful console CPU ever made. But most games was not using it, devs didnt seem to be able to handle it or they didnt take the time because the Xbox360 was important to them, so the PS3 had to be throttled by weaker hardware. Although Xbox360 had a stronger GPU and the real difference vs. PS3 was not so heavy. XboxOne is another thing, 50% weaker vs. PS4, this is a clear difference. But i think it cant be spelled out in a way like "game need CPU or game does not need CPU", ressources are always useful in some way, the devs simply are utilizing the best possible and when there is no more ressources, thats it. There is not truly a thing such as "fix demand" or "maximum demand possible". But it is true that the new GCN architecture is offering a much higher versatility and thus the CPU is becoming less and less important. The GPU demand, as a result of the increased versatility and new resolutions is even higher than ever ago...
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