Results 1 to 7 of 7
  1. #1
    New Member
    Join Date
    Feb 2017

    [GameGPU]Sniper Elite 4 Test



    GPU Benchmark

    Directx 11 Benchmarks





    Directx12 Benchmarks






    Directx 12 Asynchronous compute Benchmarks




    VRAM


    CPU Benchmarks
    Directx 11
    [SPOILER=Directx 12]
    RAM
    Source
    Last edited by PontiacGTX; 02-13-17 at 12:49 PM.

  2. #2
    Senior Member trents's Avatar
    Join Date
    Dec 2008
    Location
    Centralia, WA
    Interesting. With DX12 and other higher video demands the performance of the RX9 480 improves relative to that of the GTX 1060. I recently bought an RX 9 480 4gb version so that caught my eye. I suppose the greater bandwidth of the bus comes into play there.
    CPU: i5-6600k@4.7ghz
    Motherboard: Asus Z170 Pro
    Cooler: Custom loop with Swiftech MCP50X pump, EK-Spremacy Evo block, Koolance 360x29mm 30 fins per in. radiator, 38x120mm 4000rpm Delta fans on Sunbeam Rheobus Extreme fan speed controller
    RAM: 2x8 gb Crucial 2400 Ballistic DDR4
    GPU: MSI Armor Rx 480 4 gb / 1080p Asus monitor
    Case: NZXT Source 530
    PSU: OCZ 750W
    Storage: Segate 480 gb SSD + 1x1tb spinner
    OS: Windows 10

    Jesus said, "I am the way and the truth and the life. No one comes to the Father but through me." John 14:6

  3. #3
    Mutterator
    Overclockers.com Editor
    First Responders

    EarthDog's Avatar
    Join Date
    Dec 2008
    Location
    Cbus Ohio
    Author Profile Benching Profile Folding Profile Heatware Profile
    Or just the DX12 API doing its thing and showing improvements over the arcitecture that works best with it. I doubt memory bandwidth has much to do with it at all, particularly 1080p and 2560x1440. In the first title, you should notice that the % difference doesn't get smaller between resolutions. That is one way to tell a difference in memory bandwidth.

    Here is the breakdown...

    DX11
    10.9%
    15.9%
    13.0%

    DX12
    8.4%
    +4%
    3.5%

    If it was memory bandwidth, the higher resolutions should close the gap on the 1060. It didn't. You can see its the API, in that title, which did most of the work.
    Last edited by EarthDog; 02-15-17 at 11:51 AM.

    "We have more information and more ways of accessing it than ever, yet seem increasingly less inclined to do so."- Michael Wilbon

  4. #4
    Senior Member trents's Avatar
    Join Date
    Dec 2008
    Location
    Centralia, WA
    So are you saying Sniper Elite is optimized for the AMD architecture or that the Rx 480 does a better job with DX12 in general or just with that particular DX12 API?
    CPU: i5-6600k@4.7ghz
    Motherboard: Asus Z170 Pro
    Cooler: Custom loop with Swiftech MCP50X pump, EK-Spremacy Evo block, Koolance 360x29mm 30 fins per in. radiator, 38x120mm 4000rpm Delta fans on Sunbeam Rheobus Extreme fan speed controller
    RAM: 2x8 gb Crucial 2400 Ballistic DDR4
    GPU: MSI Armor Rx 480 4 gb / 1080p Asus monitor
    Case: NZXT Source 530
    PSU: OCZ 750W
    Storage: Segate 480 gb SSD + 1x1tb spinner
    OS: Windows 10

    Jesus said, "I am the way and the truth and the life. No one comes to the Father but through me." John 14:6

  5. #5
    Mutterator
    Overclockers.com Editor
    First Responders

    EarthDog's Avatar
    Join Date
    Dec 2008
    Location
    Cbus Ohio
    Author Profile Benching Profile Folding Profile Heatware Profile
    I am saying the Polaris architecture works well with DX12, and of course Vulkan, in many titles. Generally, you see higher performance increases with the RX480 than you do NVIDIA in those games.

    "We have more information and more ways of accessing it than ever, yet seem increasingly less inclined to do so."- Michael Wilbon

  6. #6
    Senior Member trents's Avatar
    Join Date
    Dec 2008
    Location
    Centralia, WA
    Gotchya!

    It's also interesting that there is very little difference between an i3 4330 and an i7 6700k in performance in that game in DX11. And it must be somewhat CPU intensive because the AMD CPUs fall way behind. It must depend a lot on single core performance, as I know a lot of games still do.
    CPU: i5-6600k@4.7ghz
    Motherboard: Asus Z170 Pro
    Cooler: Custom loop with Swiftech MCP50X pump, EK-Spremacy Evo block, Koolance 360x29mm 30 fins per in. radiator, 38x120mm 4000rpm Delta fans on Sunbeam Rheobus Extreme fan speed controller
    RAM: 2x8 gb Crucial 2400 Ballistic DDR4
    GPU: MSI Armor Rx 480 4 gb / 1080p Asus monitor
    Case: NZXT Source 530
    PSU: OCZ 750W
    Storage: Segate 480 gb SSD + 1x1tb spinner
    OS: Windows 10

    Jesus said, "I am the way and the truth and the life. No one comes to the Father but through me." John 14:6

  7. #7
    Mutterator
    Overclockers.com Editor
    First Responders

    EarthDog's Avatar
    Join Date
    Dec 2008
    Location
    Cbus Ohio
    Author Profile Benching Profile Folding Profile Heatware Profile
    Single core, many cores... it's like 30% behind in IPC. So long as the game engine has the number of threads it needs, it's all up to ipc/clocks at that point. Techspot used to take this a step further and take and amd chip and intel chip to 2.5 ghz and up to 4.5 to see how the game responded.

    "We have more information and more ways of accessing it than ever, yet seem increasingly less inclined to do so."- Michael Wilbon

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •