- Joined
- Sep 6, 2003
MMOs are fun but a very different experience than standard RPGs. I play wow, have played it for the last 4 years. I have never had a problem with it getting in the way of other things I should be doing.
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You just need to know how to limit yourself.
In a non-MMO. It is hard to provoke a NPC with... You naive ophiophagus lizard.. Who has the breath of a rotten Dark Elf corpse. I challenge you to PvP! [While Clucking like a chicken...]MMOs are fun but a very different experience than standard RPGs.
Yeah, I'm looking for RPG's that have an ending and ones that don't go on forever lol
Plus...I'm engaged now so I can't be sucked into any type of game that will suck the soul out of me
if you want a mmo with a story and does not go on forever unless you want it too by help people with quests etc then try guildwars you buy it and theres no monthly fee, and theres like 3 expansions for it and guildwars 2 will hopefully be out soon
Game modules and ref mtl. does not include boxed materials and Miniatures in storage These new games are cool but they do not capture the essence of the original.
WOW Archer... seeing all that brings back memories... I used to own a gaming store and played alot of AD&D.. I still have my original Fiend Folio.... I have boxes and boxes of old stuff that didn't sell in storage..... I have quite a few mini's too.... Alot of Reaper figs not the original AD&D but a few of those as well.. My store catered to Warhammer 40K peeps as well...
I like the idea of being captivated by a story that's not an ongoing thing (such as an MMO).
Oblivion is the perfect example. It's a game that's just around the 100 hour mark and that's just perfect for me.
It's just that I have this friend who showed me Guild Wars and it brought back memories of FFXII and Oblivion.
Has anyone seen the episode of South Park where the kids spend their lives developing characters to take down someone who was unstoppable in WOW?
Hilarious but what I'm afraid of lol
Uhm, in a (r)ole (p)laying (g)ame you play a role of a character. That, by definition is a role playing game. No other criteria. Care to explain how modern MMORPGs don't qualify? Your definition of an RPG is based on an arbitrary standard of 'single player PC RPG is the only type of RPG!' By that same token, others might say 'D&D is the only REAL RPG!!' and they'd be just as wrong.
Nope, if you don't see a stark difference betwee CRPGs like Morrowind, Baldur's Gate, Fallout, KOTOR, Neverwinter Nights, etc, and MMORPGs then we'll just agree to disagree right up front. I'm sure there's plenty in both of our camps.
I'll end this argument real fast, because you're both wrong.
http://en.wikipedia.org/wiki/Role-playing_game
Slang can redefine any word as anything as long as it's useful in communication between two individuals the same idea. If you feel that RPG means something else or has a broader definition and your friends agree, then great.
That being said, table top RPG's are the only real RPG's. No other game lets you make your own choice and in theory give you consequinces that truly match your decision. Thus, you can truly play your role, and the world responds to your role. It's not just something you tell yourself or your friends to entertain you while you off killing rats with candles on thier hands that speak like chinese people.
Basically, table top RPG's came first and own the definition, and are also the closest thing to a ROLE PLAYING experience available. WoW doesn't even attempt it. You just pick a different set of horns and a different color mane and pretend your origional.