- Joined
- Dec 8, 2002
first off, my 3dmark scores are around average, if not a little worse, but that may be related to my next problem. if anyone that plays counter-strike a lot, you'd know that when you see multiple models or sprites (ie smokes, nades etc) your fps get "capped" at a certain fps. for example today i was playing and looking across dust 2 and i saw 2 players and a smoke grenade in front of me and hit the scoreboard button, and my fps "capped" at 50, wouldnt go above it or anyhting. this reminded me of a bug i solved with the AGP fix that game with VIA's 4in1s when i had my 1.4 tbird. anyone know of a similar fix?
I tried the intel infs and the application accelerator, neither seemed to have made a difference in 3dmark or counter-strike.
current comp specs:
P4 2.26(533)
Intel D845EBG2
GF3 Ti200
SB Live! Value
Linksys LNX 100TX
2x 60GB IBM Deskstars
I tried the intel infs and the application accelerator, neither seemed to have made a difference in 3dmark or counter-strike.
current comp specs:
P4 2.26(533)
Intel D845EBG2
GF3 Ti200
SB Live! Value
Linksys LNX 100TX
2x 60GB IBM Deskstars