You're talking a "static" turret like in the original UT "CTF Midtown" map, right?
That could be a very interesting addition for the team oriented games in UT2K3... Good idea.
I'd like to see the "Ripper" brought back in some form. Agony][ and Codex][ for UT2K3 just don't seem the same without that one... Bouncing flying razor blades off the walls around corners to frag people was a neat little trick.
At first, I hated the Lightning Gun, but I've practised quite a bit with it in solo games against bots, and I've gotten used to it now. The lag time between shots used to drive me nuts, but it forces you to make that first shot count, as the lightning will give your location away. No more "camping" and sniping.
What I'd really,
really like to see is a book published for learning how to used the UnrealEd program in UT2K3. I know there's some excellent online "tutorial" pages, but I learn faster if I have a hard copy in front of me. I just have a hard time bouncing back and forth between the UEd proggie and a webpage....which brings up another thing I'd like to see..
Better bot pathing in user made maps. I've downloaded some exquisite looking maps, that really are only good for playing online with no bots, as they literally just stand still if used.
I found a beautifully done remake of CTF "Facing Worlds", updated with the Egyptian theme so prevalent in UT2K3.....awesome
looking map. But the author did no bot pathing whatsoever...even mentions so in the "read me" file that is in the Zip File with the map and .utx files. The bots all huddle behind the two towers, and don't ever leave there.
DM Deck16]i[ (UT2K3) is another that the bots move like statues...
DM-Deck17[FuT] is much better in this regards.
I've seen some truly amazing Mods/Mutators being put together over at the
InfoGrames Forums... Time will only bring even more, and better things. This game leaves a lot of room for add-ons, and I think you're going to see some remarkable creations made for this game.
Cheers!
B.