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Rampage

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gorion

Registered
Joined
Jul 7, 2002
Hi guys , someone know something about last 3dfx prototype ?



Next Generation Rendering Engine (VTA)
Next Generation Video Engine
16M tri/sec, 800MP/sec, Single textured.
Programmable Shading
Higher quality filtering
T-buffer based AA
AA With 2 textures and Anisotropic with no performance hit.
AA With 4 textures with no performance hit
Scalable Architecture
Integrated Bridge functionality
Full AGP Support in SLI
Two recursion modes
Before and after W divide
Applicable for bump mapping and procedural textures
Risc-like address op instruction model
Cubic Environment Mapping
Texture Compression
DirectX/DXT ,FXT1 compressed textures
YUV Texture formats
Massive Multitexturing: 8 textures each with different
filtering: point, bilinear, trilinear, anisotropic (up to 128-tap).
Massive Iterators: 8 ARGBSTW iterators: one per texture.
Texture Recursion (Address ops) : recursion in parallel or series on up to 4 textures
Any combination of 4 recursions on the 8 available textures Recursion allows one texture to perturb the values of another texture
Texture Computer (Pixel Shader)
Massive flexible math capability
texture combine unit: (a+b)*c+d feeding...
...color combine unit: (A+B)*C+D where each abcd and ABCD can be:
from any of iterator, texture, previous, registered and constant values.
manipulated independently with: x, -x, 1-x and x-0.5.
Compare based multiplexing:
texture and color: combine unit: (a-b)? c:d and
texture combine unit output summing
R+G+B may feed
color combine unit: .(a+b)*c+d, alpha and/or color channels Useful for intensity ops, dot products.
Register based combiners
Larger color component precision
13 bits per component
Precision maintained through alpha blenders.
Alpha Blender Logic Ops
Quad pixel pipeline
4 pixels-per-clock single textured (per chip)
4/N pixels per clock for N textures (per chip)
Scalable rendering: Up to four chips ganged together. No bridge chip required.
Optimized Geometry Pipeline.
Viewport Transforms and efficient host/graphics IO yield optimum performance
Works with (or without) Sage geometry co-processor
Larger color component precision
13 bits per component
Precision maintained through alpha blenders.
Alpha Blender Logic Ops
Quad pixel pipeline
4 pixels-per-clock single textured (per chip)
4/N pixels per clock for N textures (per chip)
Scalable rendering: Up to four chips ganged together. No bridge chip required.
Optimized Geometry Pipeline.
Viewport Transforms and efficient host/graphics IO yield optimum performance
Works with (or without) Sage geometry co-processor

ecc...



This prototype was built about one month before the ending of 3dfx .....


would you like to know more about it ?
 
only 3 samples in the world , but only one works ..


A friend of mine have one of this prototype ...........



coming soon benchmarks and photos ......

it's not a fake and i'm not spamming , but if you would like to learn more , follow the links on my sign


abviusly , if i can , i will post something on here ;)


(sorry for my poor english but it' s too late in here :D)
 
how bout a spenglish translation

and as for the links in your sig, the rules say no one but senior member can have links in their sigs except ot folding and ****
EDIT: or portugese, I don't know enough spanish to tell which it is
 
sorry , tomorrow morning i will change my sign



what a noob am i ?



lol
 
unfortunately 3dfx left the project rampage.... it could be a revolution within video board!! :(
fortunately someone in the world has one of this working project, yet!!!!
 
Hurry bench it!!! Man if I had money i would buy all the 3dFX collectables ...V5-6000, Rampages, hell If i was rich I would make a time machine and buy out 3dfx before Nvidia and keep em running. Man i dr00l everytime i read about thier project cards. They were l33t.
 
I would give my soul to own a 3dfx Rampage. Seriously, I have NO feeling for any company that ever existed except for 3dfx. They're just so....good.

Only one card in my possession....killed it OCing....Voodoo 3 3000.

But they remain in my charts as one of the best companies of all time....


-Jeff

Well, pre-Mechwarrior Sale Activision had my heart too I guess....
 
sorry for my poor translation , but i'm a noob in english :_(



but i've more to show you !!!!



let's watch the graphic appearance in a real application (unreal lol)

here
and
here

we are waiting benchmarks , but the programmers are working hard to resolve unstability problems with the alpha version of drivers
 
Maybe, just maybe, they'll feel really really really nice, and give it to a 3dfx fan named Jeff from the states along with some completed alpha drivers.

....maybe.


-Jeff

HEY IT'S OK TO HAVE DREAMS.
 
we have a driver programmer working on alpha version , just to make it stable and working on Xp platform
 
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