Remove said:
A lot of things.
Attuning quick fix for the economy. They took the easy way out that DRASTICALY changes the whole game and the way you play it with others..
This I agree with. It is not a good fix for the populace. I have two toons that were swapping equipment hand-me-down style, and now I cannot do that anymore. Kind of irks me. I guess SOE was trying to make it so that crafters get more business, but really, who would where a crafted piece of junk robe over a much better robe that I can get through questing?
Remove said:
Changing of the encounter system so that the lowest level now determines agro.
Get real. This is to prevent low level people from just grouping with a higher lvl person to get somewhere that they should not be. This was a needed change. There is absolutely no reason that a lvl 6 scout should be seen within the Ruins of Varsoon, because I've seen it. Its retarded. A lvl 6 scout sitting in the room that spawn The Creator is just not right. They should be nowhere near varsoons, let alone the Thundering Steppes, or even Antonica.
Remove said:
Changing the way you identify mobs. What the hell was wrong with the great, simple system they had in place? Why have to learn a new and complicated system?
Change it back in the game options. Simple as that. The old settings are still there for people who dont like the new system.
Remove said:
The advertising creepinging into the game. Yes I know you are not forced to use it but the principle behind the intoduction of adds ingame is the issue.
I'll agree to that, although i'll be the first to say that I HAVE used the /pizza command already. Only thing with that is that I was using Pizza Huts website to order already since I get a speedier response that way than over the phone.
Remove said:
Add these changes to the overall poor performance of the game that most have come to live with such as rebooting every 2 hours due to the memory leak and soe rebooting servers every morning due to their poor programing. The paying players have become the real beta testers as eq2 was NOT a finished game when released and still is not.
Not sure what you need to be restarting all the time for. I'm running the game at 1600x1200 High Quality, and never have any issues until I get into multi group Raid parties. No lag. But then I have no clue what these memory leaks are that you're talking about needing to reset to take care of.
12am said:
I have a 29 Gaurdian, and I have seen a large exodus of players lately. Largely because of the nerfs they keep dropping on the fighter/scout classes.
Yeah, the Scouts took a bigger hit though in the last 2 patches. Fighter classes had their defense mitigation improved while their damage was cut back. That equals out. Fighters were not meant to be huge damage dealers anyway. They are tanks. Scouts however I feel are getting shafted. With the change to strength in association to damage output that was supposed to be changed for fighters, scouts got hit as well.
The money issue you talk about is nil once your get to a certain lvl. You cant expect a sole adventurer to be reaping loads of platinum only at the lvl of 29. Payouts for loot are not that high at your lvl. If you go to Runnyeye Citadel and get a group you'll get some good loot and money however. Get in there and kill goblins, minotaurs, and eyes. I went there last night to finish up some quests, and ended up selling 8 gold worth of loots on a freeport NPC merchant when I logged for sleep.
Feerrott is an even better place for money making. Coin scales to the lands that you travel as you most likely know. Once you lvl up, you'll get more coin. This is to prevent ppl like lvl 10 warriors from riding around on 2 platinum Halasian Draft Horses. There's no need for that.
12am said:
1)Tremendous grind, everything in the game seems to be a huge grind with no real rewards.
Questing reaps some fantastic rewards, and I can attest to that. Just to name a few that I've completed:
The Sewn Bag of Evil Eyes
The Greater Lightstone
The Glowing Black Rock
The Shiny Brass Halberd
The Stein of Moggok
The Staff of Kyrtoxx
Neeklub's Robe of Efficiency
The Ebon Eye Robe
The Gnomish Elemental Suit
The Fishbone Earring
The Cap of Discord
The Serrated Bone Dirk
The Legendary Journeyman Boots
The Ring of the House of Everling
The list goes on and on. The benefits from quests are fantastic, and if you put a goal to what you're doing instead of grinding exp, then you'll have a better time. I can tell you right now that I never grind exp. I group for quests with my guild and get exp along the way from kills and quest completion. Heritage quests are especially great for good rewards and exp along the way.
Honestly, I think that these issues are just nit picking. They are not big problems, and can be overcome easily. It all depends on how you play the game. I can tell you that getting into a guild that supports its members makes a huge difference in playability. All I have to do is log in and ask the guild if any groups are questing, and within 5 minutes I'm off and running. Not to mention I get help with obtaining all the crafted items I could use from within the guild.