- Joined
- Oct 4, 2004
- Location
- Back in class =(
Hopefully the all-knowledgeable OCForums community can help me w/ this annoying problem.
My problem is w/ my BFG 6800GT O/C I bought last month. Immediately after I purchased it, I bought an NVSilencer 5 for it. I slapped it on and it seemed to fit flush w/ both the core and the RAM - I checked w/ a flashlight to see if any light was coming through between any of the RAM chips or the core.
After I installed the NVS5, I tried out some o/c's and benchmarks w/ 3DM05 and didn't notice any artifacts until I hit well-past the Ultra speeds, so I thought it was safe to say the Silencer was doing it's job well.
I cranked the speeds back down to the default shortly after (the same day, didn't leave the o/c or flash the BIOS or anything) and left things be.
Then Star Wars: Republic Commando and the Splinter Cell: Chaos Theory demo come out and I'm itching to crank up all the eye-candy w/ my new card.
The following is my system specifications and my problems I've been experiencing.
ASUS P4P800-E Deluxe (latest BIOS)
P4 3.2E (SL7E5) @ stock
(4) 512MB Hynix OEM (2.5-3-3) (I do a lot of graphic editing)
BFG 6800GT O/C @ stock (artifacts still happen w/ both the 66.93 and the 71.90 FWares)
(3) IDE HDDs
(1) SATA HDD
Plextor 708-A
Dual 530w Sparkle PSU's
Nothing is overclocked
Anyway, the problem I am having is w/ artifacts and flashing textures. Driver 3, Star Wars: RC, Spinter Cell: CT, and I've even seen artifacts in the "DX9 Real-Time High-Dynamic Range Image-Based Lighting" program.
What bothers me most is that when I enable Pixel Shader 3.0 in SCT, then enable the HDR Rendering sub-option, once I apply the settings and return to the game, this and this happens (note: all other advanced optons maxed). This could be happening because the demo is still technically a beta or because my video card is screwed up.
Some more information:
When playing DOOM3 @ 1280x1024, absolutely maxed-out settings (max AA & AF), my GPU temps don't even reach 70c, they hover around 67c (also have a rheobus/stat that shows 1c lower, so I imagine it's fairly accurate).
Some screenshots and movies I've taken of the problems below (apologies for the crappy quality, I totally forgot about FRAPS).
Drv3r Flashing Textures (AVI, DIVX)
SCT Sparatic Freezing 1 (AVI, DIVX)
SCT Sparatic Freezing 2 (AVI, DIVX)
rthdribl Teapot Artifacts 1 (AVI, DIVX)
rthdribl Teapot Artifacts 2 (JPEG)
SW:RC Blinking Textures 1 (AVI, DIVX)
SW:RC Blinking Textures 2 (AVI, DIVX)
Sorry for all the movies of basically the same thing, but I work in a computer Help-Desk environment and I know how it is when there's too little information given when someone wants a hand w/ a problem.
Thanks in advanced to anyone who replies.
My problem is w/ my BFG 6800GT O/C I bought last month. Immediately after I purchased it, I bought an NVSilencer 5 for it. I slapped it on and it seemed to fit flush w/ both the core and the RAM - I checked w/ a flashlight to see if any light was coming through between any of the RAM chips or the core.
After I installed the NVS5, I tried out some o/c's and benchmarks w/ 3DM05 and didn't notice any artifacts until I hit well-past the Ultra speeds, so I thought it was safe to say the Silencer was doing it's job well.
I cranked the speeds back down to the default shortly after (the same day, didn't leave the o/c or flash the BIOS or anything) and left things be.
Then Star Wars: Republic Commando and the Splinter Cell: Chaos Theory demo come out and I'm itching to crank up all the eye-candy w/ my new card.
The following is my system specifications and my problems I've been experiencing.
ASUS P4P800-E Deluxe (latest BIOS)
P4 3.2E (SL7E5) @ stock
(4) 512MB Hynix OEM (2.5-3-3) (I do a lot of graphic editing)
BFG 6800GT O/C @ stock (artifacts still happen w/ both the 66.93 and the 71.90 FWares)
(3) IDE HDDs
(1) SATA HDD
Plextor 708-A
Dual 530w Sparkle PSU's
Nothing is overclocked
Anyway, the problem I am having is w/ artifacts and flashing textures. Driver 3, Star Wars: RC, Spinter Cell: CT, and I've even seen artifacts in the "DX9 Real-Time High-Dynamic Range Image-Based Lighting" program.
What bothers me most is that when I enable Pixel Shader 3.0 in SCT, then enable the HDR Rendering sub-option, once I apply the settings and return to the game, this and this happens (note: all other advanced optons maxed). This could be happening because the demo is still technically a beta or because my video card is screwed up.
Some more information:
When playing DOOM3 @ 1280x1024, absolutely maxed-out settings (max AA & AF), my GPU temps don't even reach 70c, they hover around 67c (also have a rheobus/stat that shows 1c lower, so I imagine it's fairly accurate).
Some screenshots and movies I've taken of the problems below (apologies for the crappy quality, I totally forgot about FRAPS).
Drv3r Flashing Textures (AVI, DIVX)
SCT Sparatic Freezing 1 (AVI, DIVX)
SCT Sparatic Freezing 2 (AVI, DIVX)
rthdribl Teapot Artifacts 1 (AVI, DIVX)
rthdribl Teapot Artifacts 2 (JPEG)
SW:RC Blinking Textures 1 (AVI, DIVX)
SW:RC Blinking Textures 2 (AVI, DIVX)
Sorry for all the movies of basically the same thing, but I work in a computer Help-Desk environment and I know how it is when there's too little information given when someone wants a hand w/ a problem.
Thanks in advanced to anyone who replies.