- Joined
- Apr 9, 2001
I hesitated posting this before, because the last 2 times, no one replied... (yet I KNOW people have had this problem, as others have posted similar things).
Anyway:
Problem:
When running clockgen on Windows XP, to overclock or underclock, some direct3D games get **SPED UP** or slowed down, by the same percentage of the clock change. (note: running clockgen, setting the new FSB, and *then* launching the game, not running cgen while the game is running).
Games that get sped up/slowed down: (Just a small sample)
*PLEASE NOTE: All are tested in single player mode, so Multiplayer "fixes" against system timer hacks (like the old sys timer multiplayer game speedup hack from years ago, though that one does not work on XP) don't apply.
Battlefield 1942
Unreal Tournament '99 (and all games using the UT engine; Rune, Wheel of Time, etc)
Mageslayer
RTHDRIBL demo
Games that are not affected:
All OpenGL games (Quake, Quake 2, Quake 3)
Unreal Tournament 2004
Aliens vs Predator (Dx6 game, but Mageslayer is ALSO a DX (3,5, 6 or 7) game
Aliens vs Predator 2
Again this is not a complete list; just the few I tested.
Now--the question is: *WHY*?
Why would clockgen cause some games to run faster or slower than they should, while others are fine?
Again, this is not because the system timer is sped up improperly--(that was my original guess before). If the system timer were being sped up, it would affect all single player games and OpenGL.
(there is an updated hack program that does allow you to change the timer on XP, but results aren't exactly 'great').
Anyway: Regarding clockgen:
Is it some part of directX does not like the clock rate change?
If so, why are some directX 8 games affected (BF1942), while other DX8 games are not affected (Unreal tournament 200x)?
*Please note* :
This bug does NOT happen on windows 98se, under the same tested games (but using SoftFSB instead, as it's a much older P3 motherboard).
(P4 3.4 EE, IC7 max3, X800XT-PE).
Anyway:
Problem:
When running clockgen on Windows XP, to overclock or underclock, some direct3D games get **SPED UP** or slowed down, by the same percentage of the clock change. (note: running clockgen, setting the new FSB, and *then* launching the game, not running cgen while the game is running).
Games that get sped up/slowed down: (Just a small sample)
*PLEASE NOTE: All are tested in single player mode, so Multiplayer "fixes" against system timer hacks (like the old sys timer multiplayer game speedup hack from years ago, though that one does not work on XP) don't apply.
Battlefield 1942
Unreal Tournament '99 (and all games using the UT engine; Rune, Wheel of Time, etc)
Mageslayer
RTHDRIBL demo
Games that are not affected:
All OpenGL games (Quake, Quake 2, Quake 3)
Unreal Tournament 2004
Aliens vs Predator (Dx6 game, but Mageslayer is ALSO a DX (3,5, 6 or 7) game
Aliens vs Predator 2
Again this is not a complete list; just the few I tested.
Now--the question is: *WHY*?
Why would clockgen cause some games to run faster or slower than they should, while others are fine?
Again, this is not because the system timer is sped up improperly--(that was my original guess before). If the system timer were being sped up, it would affect all single player games and OpenGL.
(there is an updated hack program that does allow you to change the timer on XP, but results aren't exactly 'great').
Anyway: Regarding clockgen:
Is it some part of directX does not like the clock rate change?
If so, why are some directX 8 games affected (BF1942), while other DX8 games are not affected (Unreal tournament 200x)?
*Please note* :
This bug does NOT happen on windows 98se, under the same tested games (but using SoftFSB instead, as it's a much older P3 motherboard).
(P4 3.4 EE, IC7 max3, X800XT-PE).