- Joined
- Apr 28, 2002
- Location
- Frankfurt/London
The polygon performance of the Xbox 360 is as high as 500 million triangles per second, which means the Xbox 360 can process some 1.5 billion vertices per second. In comparison, the GeForce 6800 Ultra can process 600 million vertices per second. Want more numbers? The Xbox 360 has a pixel fillrate of 16 gigasamples per second using 4X multisampling anti-aliasing (MSAA) and a shader performance of 48 billion shader operations per second.
One of the surprises we found when checking the Xbox 360 innards was its cooling solution. To keep things quiet and cool, Microsoft has designed a liquid cooling system that dynamically adjusts the flow of the liquid and the speed of the fans depending on the temperature and power consumption.
http://features.teamxbox.com/xbox/1145/The-Xbox-360-Dissected/p1/
All in all I am very impressed. Gotta say ... I am getting one!
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