Ritteri&Bubbles
Disabled
- Joined
- Oct 6, 2001
- Location
- New England
Again no OCing at all, this score is from a clean install on Windows XP! Things are looking up, but the good thing is many of my games are now running longer than 10 minutes too!
GamersHQ » Products » ORB » 3DMark2001 Project Details
YOUR 3DMARK2001
RESULTS IN DETAIL
Project Name My Benchmark
Operating System Microsoft Windows XP
DirectX Version 8.00
Mobo Manufacturer ABIT
Mobo Model 761-686B(KG7)
CPU AMD Athlon(tm) XP/MP/4 1535 Mhz
FSB 133 MHz
3D Accelerator RADEON 8500/RADEON 8500LE
Graphics Chipset ATI Radeon 8500
Driver Version 6.13.10.3286
Video Memory 64 MB
Resolution 1024x768 32bit
Texture Format 16bit
FSAA Disabled
Z-Buffer Depth 16bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L
3DMark Result 8052 3D marks
Game 1 Car Chase - Low Detail 121.9 FPS
Game 1 Car Chase - High Detail 42.9 FPS
Game 2 Dragothic - Low Detail 139.1 FPS
Game 2 Dragothic - High Detail 81.3 FPS
Game 3 Lobby - Low Detail 116.1 FPS
Game 3 Lobby - High Detail 50.2 FPS
Game 4 Nature 39.0 FPS
Fill Rate (Single-Texturing) 876.3 MTexels/s
Fill Rate (Multi-Texturing) 1930.5 MTexels/s
High Polygon Count (1 light) 33.6 MTriangles/s
High Polygon Count (8 lights) 9.7 MTriangles/s
Environment Bump Mapping 117.0 FPS
DOT3 Bump Mapping 102.6 FPS
Vertex Shader Speed 95.2 FPS
Pixel Shader Speed 121.6 FPS
Point Sprite Speed 30.4 MSprites/s
Published No
GamersHQ » Products » ORB » 3DMark2001 Project Details
YOUR 3DMARK2001
RESULTS IN DETAIL
Project Name My Benchmark
Operating System Microsoft Windows XP
DirectX Version 8.00
Mobo Manufacturer ABIT
Mobo Model 761-686B(KG7)
CPU AMD Athlon(tm) XP/MP/4 1535 Mhz
FSB 133 MHz
3D Accelerator RADEON 8500/RADEON 8500LE
Graphics Chipset ATI Radeon 8500
Driver Version 6.13.10.3286
Video Memory 64 MB
Resolution 1024x768 32bit
Texture Format 16bit
FSAA Disabled
Z-Buffer Depth 16bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L
3DMark Result 8052 3D marks
Game 1 Car Chase - Low Detail 121.9 FPS
Game 1 Car Chase - High Detail 42.9 FPS
Game 2 Dragothic - Low Detail 139.1 FPS
Game 2 Dragothic - High Detail 81.3 FPS
Game 3 Lobby - Low Detail 116.1 FPS
Game 3 Lobby - High Detail 50.2 FPS
Game 4 Nature 39.0 FPS
Fill Rate (Single-Texturing) 876.3 MTexels/s
Fill Rate (Multi-Texturing) 1930.5 MTexels/s
High Polygon Count (1 light) 33.6 MTriangles/s
High Polygon Count (8 lights) 9.7 MTriangles/s
Environment Bump Mapping 117.0 FPS
DOT3 Bump Mapping 102.6 FPS
Vertex Shader Speed 95.2 FPS
Pixel Shader Speed 121.6 FPS
Point Sprite Speed 30.4 MSprites/s
Published No