- Joined
- Jul 20, 2006
http://www.psp-haxors.com/serious-dungeons-v05/1023
Serious Dungeons is sort of a homebrew remake of Serious Sam. It's for the PSP and works on either native 1.0/1.5 PSPs or Custom Firmware equipped PSPs.
It's completely renewed my faith in the homebrew market (along with TechnoballZ) simply by... well... working.
It's a fully functional first-person shooter... something I didn't think was possible on the PSP... but it functions much the same way as a mouse and keyboard setup functions with the analog stick being the mouse, the right and left triggers being the two mouse buttons and the action buttons being the W, A, S, and D keys.
I thought it would never work while reading the online control manual. But as soon as I started playing I was stunned by how intuitive it was.
I never played any of the original Serious Sam games... so I can't really comment on how good a remake this is. But I can say it brought back old memories of games like Quake 2 and Wolfenstein.
I believe that, if everybody responsible for this game and all the other "best-of-the-best" homebrew products got together to work on a single game, they could actually come close to rivaling some of the commercial products for the system.
And I really hope that's what the future leads to: Independant developers creating independant games that become successful and famous in their own right... Kind of the same way that internet journalism, independant film, and other genres have succeeded in changing the mainstream.
I think the time has come to challenge the EA philosophy and bring the gaming industry down to its most important foundation: The Human Level.
Serious Dungeons is sort of a homebrew remake of Serious Sam. It's for the PSP and works on either native 1.0/1.5 PSPs or Custom Firmware equipped PSPs.
It's completely renewed my faith in the homebrew market (along with TechnoballZ) simply by... well... working.
It's a fully functional first-person shooter... something I didn't think was possible on the PSP... but it functions much the same way as a mouse and keyboard setup functions with the analog stick being the mouse, the right and left triggers being the two mouse buttons and the action buttons being the W, A, S, and D keys.
I thought it would never work while reading the online control manual. But as soon as I started playing I was stunned by how intuitive it was.
I never played any of the original Serious Sam games... so I can't really comment on how good a remake this is. But I can say it brought back old memories of games like Quake 2 and Wolfenstein.
I believe that, if everybody responsible for this game and all the other "best-of-the-best" homebrew products got together to work on a single game, they could actually come close to rivaling some of the commercial products for the system.
And I really hope that's what the future leads to: Independant developers creating independant games that become successful and famous in their own right... Kind of the same way that internet journalism, independant film, and other genres have succeeded in changing the mainstream.
I think the time has come to challenge the EA philosophy and bring the gaming industry down to its most important foundation: The Human Level.