BackBreaker
Disabled
- Joined
- Jul 26, 2004
told ya so:
http://pc.ign.com/articles/944/944372p1.html
http://pc.ign.com/articles/944/944372p1.html
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So this comes out right when I swap my Nvidia card for an ATI.
Isn't PC version out on 15th?
Are ATi's cards slower than the nVidia cards in this game?
iirc this game was written to take advantage of Nvidia's "PhysX" acceleration.
should still run on ATi though.
Something tells me it's barely an issue. From what I've seen of the game physx will barely play into it. There isn't a lot of explosive debris scattering around, it's a parkour game.
It'll probably use physx to the same extent that UT2004 might.
glass shattering is the thing all the physX demos seem to stress in Mirror's Edge. and some bullets hitting a tapestry.
Yeah... i guess I could see that. *shrug*
The 360 didn't need it, and that uses outdated sparc cpu's. Something tells me that it won't make a meaningful difference in frames either way.
Question: will it actually work with nVidia cards? Has that been confirmed, or will this be another physX title that nVidia will talk about but put an asterisk on it describing the need for a dedicated card?
I'm not rainless, but not on my 216.Rainless, by chance with AA enabled does it seem choppy to you?
Yeah? Well the 360 version got like a 5-7 in the reviews.
And yes. PhysX for NVIDIA in this game is confirmed.
EDIT: WOW... this sure as hell isn't the console version! I played the demos from 360 and PS3 and they were kinda "Meh..."
THIS on the other hand...
Same here at 4x, but this game is just so...hmm, edgy that 4x can actually be noticed, so I went to 8x and it seems I get a studder of low FPS every several seconds, only when panning view.
I can try that, however it will be from the ATi side of things