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Driver Issue?

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BenF

Member
Joined
Feb 19, 2005
Location
Hell, Michigan
I'm trying to get Heroes of Newerth to run in linux mint 8. I have the game installed correctly but I'm having issues getting the drivers to work correctly.

Typing this into the terminal, glxinfo | grep -1 "opengl\|direct\|server\|client", I get this response:
Code:
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, 
--
    GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
--
    GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array, 
    GL_3DFX_texture_compression_FXT1, GL_APPLE_client_storage, 
    GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object,

Apparently for heroes of newerth to work the sever glx version string and the client glx version string need to be the same. I'm trying to get this to work on the x60 in my sig. It has an Intel 950 integrated graphics card. How can I get the same server and client version? I'm kind of a linux noob btw.
 
did you check to see if there was an updated xserver avaliable?


FYI I am running HON on my gentoo box fine. I will check later the gxl versions and see
 
did you check to see if there was an updated xserver avaliable?


FYI I am running HON on my gentoo box fine. I will check later the gxl versions and see

I updated xserver. I was hoping that would fix it but apparently it hasn't.
 
Code:
localhost lesson 3 # glxinfo | grep -1 "opengl\|direct\|server\|client"
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
server glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, 
--
    GLX_ARB_fbconfig_float
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info, 
--
    GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, 
    GL_EXT_direct_state_access, GL_EXT_draw_range_elements, GL_EXT_fog_coord, 
    GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,


yeah mine is the same. This is weird, let me research a little
 
Anyone else have thoughts on this? I've been trying to figure this out but I've had no luck.
 
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